eloquentaction
First Post
I'm not entirely sure... could just have the ability to put in your own bonus damage (at which point it's reasonable for letting a character choose the best weapon specifically for them), could pick a range of values for bonus damage (say not optimized, optimized, middle of the line) and factor them all in, could have a way to compare weapons and 'Seek'... I mean, it's all a bit of work unfortunately.
I suspect the first option is the easy route and ensures its relevance to someone.
Let's split it down to the elemental problem.
You're argument is the extra +1 from 'high accuracy' weapons is being under-reported.
And you state a valid concern that, the higher the person's level, the more important that extra +1 is.
In my current equation, I'm taking the assumed hit rate of 50% and multiplying it by 1.75 * the average damage (average damage is artificially boosted to make large damage weapons more important).
This works out to: (45% + Accuracy / 20) * (avg dmg * 1.75) + (1.75 * Max Damage * 0.05)
The first part is the 45% chance of doing average damage (scaled upwards by the accuracy) plus the 5% crit times the max damage.
So, already my equation will make highly accurate weapons have a higher number in the fact it will have a 5% higher number per every +1.
Are you suggesting this get weighted higher somehow?
-- Hirahito