Siege Of Bordrin's Watch

DEFCON 1

Legend
Supporter
ROUND 1 PART III:

Tregar stands from his defensive position and surveys the battlefield. Seeing Wendigo in trouble, he points his staff at the orcs in the rubble and a blast of lightning envelops them. (Vanguard’s Lightning vs Drudge S23 Ref 12: [17] + 7 = 24 *hit* / dead) (Vanguard’s Lightning vs Drudge T24 Ref 12: [13] + 7 = 20 *hit* / dead) Both orcs crackle with energy and burst into flame, sending them collapsed to the floor. The dwarven Invoker drops again to the ground.

The remaining drudges howl in absolute hatred! The one remaining orc in the destroyed pit reaches down and grabs a piece of wood to use as a club, and then stumbles over the broken pews to get up next to Wendigo. (Minor action to pick up weapon / Move action to U20 / Wendigo +2 to AC for higher ground) With his hand gripping the club tightly, he swings it at the shifter’s knees, but Wendigo is able to jump up to avoid the blow. (Club vs Wendigo AC 17: [5] + 9 = 14 *miss*)

The other drudge pulls out his own club from his belt, and then barrels headlong down the aisle of pews to come around the end and swing wildly at Gloomblade. (Minor action to draw weapon / Move action to L20) The rogue tries to duck, but the orc’s aim is more on target than expected. (Club vs Gloomblade AC 18: [11] + 9 = 20 *hit* / 5 damage)

The old crone witch doctor hisses at the screams eminating from Henry’s armor. Rather than charge him and attack, she instead rushes away in the direction of the front doors. When she reaches them, she grabs ahold of the handle and pulls it open from the inside… bringing in the bright sunlight from the outside. (Move action to O3 / Minor action to open door) The party hears her screech “Intruders! Intruders!” to whomever might be outside the monastery, and she then turns back to face down the charging jackal. The witch doctor waves her hands and shouts a dark curse of Gruumsh at Gala, and waves of acid spring from her hands and splash the elf square in the face. Gala yelps in pain as the acid drips into her eyes, blinding her! She cannot see! (Curse of Gruumsh vs Gala Fort 11: [8] + 6 = 14 *hit* / blinded) The rest of the party notices that had anyone been standing next to Gala, they too would have been hit with residual splash damage. (Secondary attack Close burst 1 centered on primary target Gala: no targets within range)

With two enemies attacking him, Wendigo centers himself for a fight.

9 Wendigo 23/34
22 Gloomblade 28/33
18 Dorn
17 Orc Bolt Thrower U4
17 Orc Bolt Thrower D10
16 Gala 27/34 / blinded
16 Henry granting CA
16 Orc Sergeant -15
15 Tregar prone
15 Orc Drudges
10 Orc Witch Doctor -2 to attack vs Henry until end of his next turn

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stonegod

Spawn of Khyber/LEB Judge
As the orcish crone blinds Gaia, Dorn calls out, Take heart! We shall prevail! She takes some small comfort in the words.

With a better feel for the battlefield, Dorn taps Tregar on the shoulder and indicates the ranged threats from the rear. The witch has called for reinforcements. Be ready for your cover to be naught. I shall take the fight to the enemy. Putting action to words, he reckless dashed forward, hurling more insults at the sergeant, thought it seemed more inured to them this time.[sblock=Actions]Use Virtue of Valor to grant Gaia 5 THP for downing a foe last round; in the future, grant it to anyone that bloodies/kills a creature that is most wounded at the time.

Run to S17; Cutting Words vs. the leader again: 13 Will, 8 psychic damage and is pulled to T18 if successful. Dorn grants CA to all enemies.[/sblock][sblock=MiniDorn (Granting CA)]Dorn—Male Half-Elf Bard 3
Initiative: +1; Low-light vision; Passive Perception: 19, Passive Insight: 12
HP: 34/38, Bloodied: 19, Surge: 9, Surges left: 10/10
AC: 19, Fort: 15, Reflex: 16, Will: 17 — Speed: 5
Action Points: 1, Second Wind: Not Used
Powers -
Guiding Strike
Cutting Words

Sword Burst
Shout of Triumph
Cunning Ferocity

Slayer's Song
Magestic Word x2
Words of Friendship

Concerted Effort
Harsh Songblade Longsword +1

Full character sheet[/sblock]
 

Insight

Adventurer
"You'll regret getting this close, Orc!" Gloomblade spits as he slices at the drudge before him.

[sblock=Actions]
Standard Action: Disheartening Strike - Short Sword against Orc Drudge: 1d20+9=26 vs AC. On hit, 1d6+5=8 damage and the Orc Drudge is Rattled.
Move Action: If Orc Drudge is dead, move 6 squares to L14.
[/sblock]
 
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Kobold Stew

Last Guy in the Airlock
Supporter
The taste of the second orc drudge on her lips, Gala is stabbed in the brain. From within. Her neck pulls down in panic, as her pace staggers. Gala drops to one knee and as she looks up, grey shapes... but no more!

She yells in pain, filling the hall.

[sblock=Blinded? OOC]
So... "blinded" --> save ends? "blinded" --> for the encounter? are there mechanics at work to help?
[/sblock]
 

EvolutionKB

First Post
Wendigo snarls at the orc and calls upon his training to give him resistance to pain. "You'll pay for that!" The shifter stumbles forward, inside the reach of the the orc's weapon. He grabs the orc, pulling him towards the pews and sticks his leg out, sending the orc flying to land on his weapon. Not satisfied, the monk swiftly kicks out at the drudge's jaw, snapping his neck back.

[sblock=Actions]
Shift to V19. Use Harmonious dicipline power(gain 4 temp hp and +4 damage when they are gone, minor). Use drunken monkey technique(standard)15 vs sergeant's will, for 11 damage and sergeant makes basic attack on self, and slid to U20. If drunken monkey hits then: Centered flurry on drudge for 5 damage and slid to U21.[/sblock]
[sblock=Stats]
Wendigo Razorclaw shifter monk 3
Initiative: +5; Low-light vision; Passive Perception: 20, Passive Insight: 15
HP: 23+4/34, Bloodied: 17, Surge: 8, Surges left: 6/8
AC: 18, Fort: 14, Reflex: 17, Will: 17 — Speed: 6
Action Points: 1, Second Wind: Not Used
Powers -
Dancing Cobra
Five Storms
Drunken Monkey
Dance of Swords
Harmonious Dicipline
Razorclaw Shifting
Fleshseeker Unarmed Strike
Stoneskin Robes
Whirling Mantis Step
[/sblock]
 

DEFCON 1

Legend
Supporter
ROUND 2 PART I:

Wendigo snarls at the orc sergeant and calls upon his training to give him resistance to pain. (Minor action: Harmonious Discipline / gain +4 THP) The shifter oddly then goes a bit weak in the knees, as though he’s been knocked a bit loopy. He stumbles forward inside the reach of the orc's weapon, (Shift to V19) then grabs him and delivers a knee to his midsection. (Drunken Monkey vs Orc Sergeant Will 14: [7] + 7 = 14 *hit* / 11 damage and slide target 1 square) Wendigo then drunkenly falls backwards and pulls the orc sergeant forward and into the pit, (Slide Orc Sergeant to V20 / target makes melee basic attack vs one enemy of Wendigo’s choice) where the greenskin lands awkwardly across the pews but does not cause additional damage to himself. (Orc Sergeant Melee Basic Attack vs self AC 19: [3] + 10 = 13 *miss*) The same cannot be said for the orc drudge next to him however, as the sergeant’s glaive flies forward as he falls and accidentally impales the drudge in the midsection. (Free action: Centered Flurry of Blows vs Orc Drudge: 5 damage / dead)

Gloomblade grins evilly as the drudge moves up to him. "You'll regret getting this close, Orc!" he spits, and slices at the drudge before him with his short sword. The drudge tries a parry, but the halfork then comes in close and embeds the blade into its midsection. (Disheartening Strike vs Orc Drudge AC 16: 26 *hit* / dead) Gloomblade kicks the drudge free from his blade, then quickly hops back up onto the walkway and forward rolls across it, dropping back down into the pit on the far side. (Move action to L14)

As the orcish crone blinds Gala, Dorn calls out, "Take heart! We shall prevail!" She takes some small comfort in the words. (Free action: Virtue of Valor - Gala gains 4 THP)

With a better feel for the battlefield, Dorn taps Tregar on the shoulder and indicates the ranged threats from the rear. "The witch has called for reinforcements. Be ready for your cover to be naught. I shall take the fight to the enemy." Putting action to words, he recklessly dashes forward, (Run action to S17 - grant combat advantage to all enemies) and hurls more insults at the sergeant, though it seems he is more inured to them this time. (Cutting Words vs Orc Sergeant Will 14: 13 *miss*)

From high above the hall, the northern bellybow-wielding orc sees Gala’s feral eyes go completely white, and he raises his weapon to take a shot. The bolt fires, and without the ability to see and dodge it, Gala takes another shot to her right flank. It sinks in, (although not as deep as you would normally expect) but still causes the jackal to get pushed backwards. (Bolt Thrower U4 vs Gala AC 20: [19] + 8 = 27 *hit* / [4] + 2 = 6 – 4 THP = 2 damage / target pushed 1 square to O8) The orc then takes a moment to reload his weapon again. (Move action to reload weapon)

From the opposite end of the monastery, the other orc gets a bead on Gloomblade as he crosses the walkway. From where he stands, the bolt thrower recognizes that the halfork has a small amount of cover, but he feels confident in his shot. He raises the bellybow and fires, but once again his shot comes up short… the bolt slamming into the pew in front of Gloomblade. (Bolt Thrower D10 vs Gloomblade AC 18 + 2 cover = 20: [9] + 8 = 17 *miss*) He screams a series of profanities, but proceeds to take the time to reload his weapon as well. (Move action to reload weapon)

It is at this time that the howl of warcries can be heard from the outside, and suddenly, a pair of orc raiders wearing leather and holding huge greataxes come barreling into the monastery past the witch doctor. (Double Move action: Orc Raider O4 & P4) They fly in at full stride, but are as of yet, unable to attack. Based on the additional howls echoing through the hall, the party realizes there are more orcs outside still to enter.

9 Wendigo 23/34 / +4 THP
22 Gloomblade 28/33
18 Dorn granting CA

17 Orc Bolt Thrower U4
17 Orc Bolt Thrower D10
17 Orc Raider O4
17 Orc Raider P4

16 Gala 25/34 / blinded (save ends) / granting CA
16 Henry granting CA
15 Tregar prone

15 Orc Sergeant -26
13 Incoming Orc Drudges
10 Orc Witch Doctor -2 to attack vs Henry until end of his next turn

round2a.png
 

The Digger

First Post
Henry cursed under his breath. His plan was still up but the two new targets meant he was gonna hurt. He shrugged mentally, it was his job to take the lumps after all.

With a prayer to every god he could think of, but especially to Moradin, he jogged slowly forward, gradually building up speed until he was in a full charge. “Moraaaadin!” he screamed as his halberd spun and hacked into the witch man “Take that!” Then, in a quick switch from his original idea, he reversed the halberd suddenly and speared the nearest of the raiders in a snake like strike.

[sblock=Attacks]Move 5 and charge witch doctor
Hit vs AC 28. Damage 13
http://invisiblecastle.com/roller/view/2262913 Witch doctor marked

Action Point spent (Action Surge +3)
Steel Serpent Strike vs AC Left hand raider
19 vs AC; 15 damage; target is slowed and can’t shift till end of my next turn[URL="http://invisiblecastle.com/roller/view/2262924/"]http://invisiblecastle.com/roller/view/2262924/
Raider marked[/sblock]


[sblock=Stats]Passive Perception: 13, Passive Insight: 13
HP: 44/45, Bloodied: 22, Surge: 11, Surges left: 9/10
AC: 19, Fort: 19, Reflex: 15, Will: 15 — Speed: 5
Action Points: 0/1, Second Wind: Not Used
Powers -
Reaping Strike
Cleave
Brash Strike
Steel Serpent Strike - used
Passing Attack
Flesh Seeker Halberd
Screaming Armour]- used
(Haunted Veteran)
Villains Menace
Boundless Endurance[/sblock]
 

Kobold Stew

Last Guy in the Airlock
Supporter
Gala staggers, and lets out another yelp. The shapes she sees as her eyes blink furiously are indistinct, and barely comprehensible. What is this stuff on my eyes? So thick, like jelly. she thinks to herself. Another thought comes to her mind as well, but is instantly dismissed: may be the jelly is my eyes.

Still, she had a destination, and she is going to try to follow it. Though the oversize bolts have caused her to stagger, the small jackal form is a threat, and she has to protect her friends. She continues forward, veering right to where she remembers the steps were. That grey shape, there.

The breath of wind on her face suggests a door has been opened, and then she smells them, the new orcs. She knows she can move around them, at least.

[sblock=actions]
I don't know how much you want Gala's movements affected by blindness. The phb says nothing about movement that I can see, only combat. Ideally I'd like to position her at T3 or so (move 8, normally), where I know she will not be able to attack, but where (if she makes the save) she will be able to be useful next round. If she doesn't, she'll be vulnerable of course, but will draw fire.[/sblock]
 

DEFCON 1

Legend
Supporter
Tregar, in order to avoid having to do several one-person updates, I had the Orc Sergeant hold his action until after you go, so that I can update Henry, Gala and you all at once. So feel free to post.
 


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