Siege Of Bordrin's Watch

renau1g

First Post
Tregar stands again and sees the unfolding events around him, Wendigo is still in trouble, perhaps even moreso than before. The others needed the monk's help as well, so Tregar knew he needed to get those orcs away from Wendigo.

He calls upon Moradin's Hammer to fall on their foes and knock them away from the shifter. He follows it up with two more glowing hammers flying forth from his staff at another pair of orcs.

[sblock=OOC]
*IF Tregar is attacked, he'll activate his channel divinity (armour of wrath) as an immediate reaction - target takes 4 radiant and is pushed 2 squares

Move: Stand
Standard: Thunder of Judgement (targets 3 creatures, 2 of them drudges (T20, L20) & the orc sergeant - +7 vs Fort; 1d6+5 damage & Push them 4 away from Wendigo.
Minor: n/a
Action Point: Divine Bolts at S23 & T24 drudges - +7 vs Ref; 1d6+5 damage
[/sblock]

[sblock=MiniMe]
Tregar—Male Dwarf Invoker 3
Initiative: +1, Low-Light, Passive Perception: 15, Passive Insight: 20
AC: 18, Fort: 18, Reflex: 15, Will: 18— Speed:5
HP: 41/41, Bloodied: 20, Surge: 10, Surges left: 10/10
Action Points: 0, Second Wind: not used
Powers -
Vanguard's Lightning
Divine Bolts

Channel Divinity
Thunder of Judgement
Offering of Justice

Summon Angel of Fire
Wall of Light
Dwarven Chainmail +1
[/sblock]
 

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DEFCON 1

Legend
Supporter
OOC: How high up are those balconies/catwalks? What would be the Athletics DC to jump up there, given a running start?

The balcony is 15' from walkway floor to the "floor" of the balcony. Even with the additional 8' for your body and arm extension, you'd need a 7' vertical leap for you to grab the edge of the balcony floor. With a running jump, that is a DC 35 Athletics check (35 / 5 = 7).
 

DEFCON 1

Legend
Supporter
Tregar, I just now noticed that you were targeting the orange drudge crosses as though they were still living, when in actuality the change from solid diamond to cross meant they've been killed already. I just kept the corpses on the board so everyone could see where they'd been dropped. Evidentally my system caused a bit of confusion... my apologies for that! Thus the Thunder of Judgement attack got the higher damage dice for attacking only one target, and I didn't spend your action point because I didn't think you'd want to use Divine Bolts against the Raiders or Bolt Throwers just yet. So you still have it.

ROUND 2 PART II:

Gala staggers, and lets out another yelp. The shapes she sees as her eyes blink furiously are indistinct, and barely comprehensible. Still, she had a destination, and she is going to try to follow it. She continues forward, veering to where she remembers the steps are, slightly to the right of where she hears the orcs at the front doors. (Perception check to find steps DC 15: [14] + 13 = 27 *success*) She starts bounding up the steps to the balcony, but without being able to see her feet, she stumbles slightly on one of them, losing a step. (Athletics check to climb stairs blind DC 10: [7] + 0 = 7 *failure* / lose 1 square of movement) Gala then takes a moment to shake her head in hopes of clearing the spots in her eyes, but it doesn’t seem to work. (Save vs blindness: [8] *failure*)

Henry curses under his breath. His plan is still up but the two new targets means he’s gonna hurt. He shrugs mentally, it’s his job to take the lumps after all. With a prayer to every god he could think of, but especially to Moradin, he jogs slowly forward, gradually building up speed until in a full charge. (Move action to I8) "Moraaaadin!" he screams as his halberd spins and hacks into the old crone witch doctor, who screams in pain and furious anger. (Charge attack to N3 vs Witch Doctor AC 15: 28 *hit* / 9 damage / Witch Doctor marked) Then, in a quick switch from his original idea, he reverses the halberd suddenly and spears the nearest of the raiders in a snake like strike. (Steel Serpent Strike vs Raider O4 AC 17: 19 *hit* / 15 damage / raider marked / raider slowed and cannot shift until end of Henry’s next turn)

Tregar stands again and sees the unfolding events around him, Wendigo is still in trouble, perhaps even moreso than before. The others needed the monk's help, so Tregar knew he needed to get those orcs away from Wendigo. He calls upon Moradin's Hammer to fall on their foes and knock them away from the shifter. The hammer that arrives is so powerful in fact, that it slams into the orc sergeant and it tumbles backwards, end over end, over the pews before crashing unceremoniously into the pit wall… the sound of its snapping neck echoing through the hall. (Thunder of Judgement vs Orc Sergeant Fort 17: [20] + 7 = 27 *critical* / 12 + 5 + [5] = 22 damage / dead)

With the orc sergeant’s dying breath drifting from his lungs, a whole new crew of orc drudges storm in from the outside courtyard. Like the raiders before them, all they can do is enter and look around, but several of them are able to move up to within melee range of Henry and Gala.

Having been hacked at by Henry’s glimmering halberd, the old crone witch doctor realizes that she is in no position to go hand-to-hand with him. She takes a step backwards away from him, (Shift action to P3) then once she’s clear, she hurries down the stairs and in between the pews. (Move action to S8) With a yelp, she sprawls flat between the pews and gains total cover from the party. (Free action to fall prone)

Wendigo is now free and clear to move on to a new enemy.

9 Wendigo 23/34 / +4 THP
22 Gloomblade 28/33
18 Dorn granting CA

17 Orc Bolt Thrower U4
17 Orc Bolt Thrower D10
17 Orc Raider O4 -15 / marked / slowed / cannot shift until of Henry’s next turn
17 Orc Raider P4

16 Gala 25/34 / blinded (save ends) / granting CA
16 Henry
15 Tregar prone

15 Orc Sergeant -48 dead
13 Incoming Orc Drudges
10 Orc Witch Doctor -9 / marked / prone

round2b.png
 
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Kobold Stew

Last Guy in the Airlock
Supporter
Gala smells the incoming orcs, and her sensitive ears hears the one approaching from behind her. Her head swivels around, and she barks fiercely, hoping that the creature beneath her on the stairs is unaware of her impaired vision.

The howl is fierce, and (if he had survived this fight) it would haunt this orcs nightmares for years to come. But, though he does not know it yet, this orc will soon be making his reckoning with Gruumsh.

Gala knows the orc with the huge bolt thrower is close, and so she continues, carefully, to back up the stairs towards him. If she can get close enough, even though she is blinded, she hopes she can draw his attention away from harrying her allies.
 

EvolutionKB

First Post
Wendigo turns and nods to Tregar as the dwarf's holy power knock's the orc flying. Swiftly turning to the sound of the new enemies he sees the shaman taking cover in the pews. His feet move swiftly beneath him as he jumps over the corner of the pews. Landing softly, he continues his quick movement, taking the shaman by surprise. A hammerfist slams into the orc's back followed by a kick into it's ribs, sounding throughout the temple with a resounding *crack*.

[sblock=Actions]IC is down...*Added Rolls*
Move: Move(Dancing cobra move technique, speed 10) to R9 with an athletics check+8) to jump over the pews @ S14.
Standard: Attack with Dancing Cobra attack technique(+12 w/CA vs Reflex, 1d8+5 damage)http://invisiblecastle.com/roller/view/2278339/
Free: Flurry of blows on shaman if Dancing Cobra hit for +5 damage.
Free: Activate Fleshseeker unarmed strike(+1 on next attack roll)
So that should hit, for 15 damage including the flurry of blows damage.
[/sblock]

[sblock=Stats]Wendigo Razorclaw shifter monk 3
Initiative: +5; Low-light vision; Passive Perception: 20, Passive Insight: 15
HP: 23+4/34, Bloodied: 17, Surge: 8, Surges left: 6/8
AC: 18, Fort: 14, Reflex: 17, Will: 17 — Speed: 6
Action Points: 1, Second Wind: Not Used
Powers -
Dancing Cobra
Five Storms
Drunken Monkey
Dance of Swords
Harmonious Dicipline
Razorclaw Shifting
Fleshseeker Unarmed Strike
Stoneskin Robes
Whirling Mantis Step
[/sblock]
 
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Insight

Adventurer
Gloomblade watches closely as the additional orcs enter the chamber. The half-orc fingers his blade, awaiting an opportunity to act.

[sblock=Actions]
Move Action: If Gloomblade can act before the orcs get close, he will make a Stealth check to hide: 1d20+11=17
Standard Action: Ready to attack the first Orc Drudge that moves within melee range. Disheartening Strike against Orc Drudge ##: 1d20+9=16 (+2 if Gloomblade has CA) vs. AC. On hit, 1d6+5=6 damage (& 2d8+3 2d8+3=8 if Gloomblade has CA) and Orc Drudge ## is rattled: -2 to attack rolls until the end of Gloomblade's next turn.
[/sblock]

** Updated with IC rolls **
 
Last edited:


stonegod

Spawn of Khyber/LEB Judge
They strike out of fear and desperation! They only have numbers, we have the right! His bellow ringing the hall, Dorn leaps down to the pews, then charges as the witch-woman, Shimersong wavering with power. As the blade cuts, he shouts, Bring the power of Moradin, Tegar! Blast this one to nothing![sblock=Actions]Use Virtue of Valor to grant it to anyone that bloodies/kills a creature that is most wounded at the time.

Move to R13; then charge to S9. Guiding Strike: AC 28, 11hp and -2 to Reflex until ENT.[/sblock][sblock=Dorn]Dorn—Male Half-Elf Bard 3
Initiative: +1; Low-light vision; Passive Perception: 19, Passive Insight: 12
HP: 34/38, Bloodied: 19, Surge: 9, Surges left: 10/10
AC: 19, Fort: 15, Reflex: 16, Will: 17 — Speed: 5
Action Points: 1, Second Wind: Not Used
Powers -
Guiding Strike
Cutting Words

Sword Burst
Shout of Triumph
Cunning Ferocity

Slayer's Song
Magestic Word x2
Words of Friendship

Concerted Effort
Harsh Songblade Longsword +1

Full character sheet[/sblock]
 

DEFCON 1

Legend
Supporter
ROUND 3 PART I:

Wendigo turns and nods to Tregar as the dwarf's holy power knocks the orc flying. Swiftly turning to the sound of the new enemies he sees the shaman taking cover in the pews. His feet move swiftly beneath him as he jumps over the corner of the pews. (Athletics check to leap corner of pews DC 10: [10] + 8 = 18 *success*) Landing softly, he continues his quick movement, taking the shaman by surprise. (Move action to R9) A hammerfist slams into the orc's back followed by a kick into her ribs, sounding throughout the temple with a resounding *crack*. (Dancing Cobra vs Witch Doctor AC 15: 28 *hit* / 10 + 5 flurry = 15 damage) The orc crone cries out in pain and puts her hands up in a defense manner, although Wendigo has seen what she can do to not be lulled into pulling back.

Gloomblade watches closely as the additional orcs enter the chamber. He keeps his head down in hopes that he can remain hidden from the drudges flooding the room. (Stealth check vs Drudges Passive Perception 10: 17 *success*) The half-orc fingers his blade, awaiting an opportunity to act. (Ready action to attack first orc who comes within melee range)

Dorn Tirae exclaims to all, “They strike out of fear and desperation! They only have numbers, we have the right!” (Virtue of Valor activated: +4 THP to an ally within 10 squares who bloodies or reduces a target to 0 HP) His bellow ringing the hall, Dorn leaps down to the pews, (Move action to R13) then charges as the witch-woman, Shimersong wavering with power. (Charge action to S9 vs Witch Doctor Ref 14: 28 *hit* / 11 damage / target takes -2 to Reflex until ENT) As the blade cuts, he shouts, “Bring the power of Moradin, Tregar! Blast this one to nothing!” However, as he withdraws the blade from the new cavity he just created in her chest, he sees her eyes roll back into her head and drop dead and he sheepishly turns back to the invoker. “Uh… nevermind.”

With both the sergeant and witch doctor dead on the ground, a howl goes up from one of the orcs in the balcony. He raises his bellybow and aims it at the bard who just killed the old crone. He fires the bolt and luckily for Dorn, slams into the pew right in front of where he is standing. Only an inch of pine separated the bolt from his pelvic area. (U4 Bellybow attack vs Dorn AC 18 + 2 cover = 20: [9] + 8 = 17 *miss*) The orc screams an obscenity and then begins the arduous reload process. (Move action to reload) The other bolter scans the hall for targets, but with Henry and Gala fighting his amongst friends, Gloomblade successfully hidden and Tregar behind the altar… Wendigo is the only good target. He raises and fires, and finally manages to hit! A massive shot to the shifter’s shoulder that sends him sprawling into Dorn, knocking them both in and amongst the pews. (D10 Bellybow attack vs Wendigo AC 17: [12] + 8 = 20 *hit* / [7] + 2 = 9 - 4 THP = 5 damage / pushed 1 square) The orc bolter also reloads. (Move action to reload)

The orc raider that was pummeled by Henry tries to move on, but the agony in his leg makes him change his mind. No sense moving onto another target if he’s going to have to limp his way there. Instead, the orc spins around and whirls his greataxe above his head, bringing it down with a massive attack that catches the fighter in his side. Blood begins seeping through Henry’s clothes, turning his tunic a bright shade of red. (O4 Greataxe attack vs Henry AC 19: [19] + 8 = 27 *hit* / [12] + 2 = 14 damage)

Dorn’s look back at the dwarf that bears the symbol of Moradin standing at the altar, immediately catches the other orc raider’s eye. (P4) Another dwarf to kill! he thinks, and he rushes forward in a blaze of speed. (Move action to P10) With Tregar in his sights, he charges full bore up the steps of the dais, his greataxe poised to crush the wimpy dwarf. (Speed 8 while charging: Charge to P17) Even with the extra protection standing behind the altar gives him, he cannot escape the wrath of the orc, who slams his greataxe into the wood, splintering the altar and sending shards of it throuyh the hide armor he wears. (Charging greataxe attack vs Tregar AC 18 + 2 cover = 20: [13] + 8 + 1 charge = 22 *hit* / [6] + 2 = 8 damage)

Gala smells the incoming orcs, and her sensitive ears hear the one approaching from behind her. Her head swivels around knowing that he has moved into her range, and she barks fiercely and lashes out with her paws. However, with her impaired vision, she does not manage to catch anything. (Grasping Claws vs R3 Ref 12 + 5 total conceal = 17: [4] + 8 = 12 *miss*) She also knows the orc with the huge bolt thrower is close, so she carefully backs up the stairs towards him. (Move action to shift to T3) As she does so, the spots begin to clear themselves up and she can finally see again! Just as the bolt thrower turns to look down at her! (Save vs blinded: [16] *success*)

Henry Butcher then realizes the problems her is currently facing.

9 Wendigo 18/34 / +1 to next attack roll
22 Gloomblade 28/33 / readied action
18 Dorn Virtue of Valor active

17 Orc Bolt Thrower U4
17 Orc Bolt Thrower D10
17 Orc Raider O4 -15 / marked / slowed / cannot shift until of Henry’s next turn
17 Orc Raider P17

16 Gala 25/34
16 Henry 31/45
15 Tregar 33/41

15 Orc Sergeant -48 dead
13 Incoming Orc Drudges
10 Orc Witch Doctor -35 dead

round3a.png
 

renau1g

First Post
Roaring with pain as the axe strikes him, the dwarven god punishes the orc and sends it back down the stairs. "Despite your sins, Moradin offers you a chance of forgiveness" Tregar says to the orc, not expecting it to accept. Then the dwarf takes off down the stairs in the opposite direction of the enemy.

Once a safe distance, Tregar turns and calls on Moradin to bring down his punishment instead on the orcs converging near Henry.

[sblock=OOC]
Immediate Reaction - activate his channel divinity (armour of wrath) target takes 4 radiant and is pushed 2 squares to Q14

Standard: Offering of Justice on Orc Raider who hit me. If it attacks before end of its next turn it takes 2d10+5 damage, otherwise it gains 5 thp (no attack roll required)
Move: to M18
Minor: n/a
AP: Vanguard's Lightning centered on N7 Vs Ref; lightning damage; 1d20+7; 1d6+5
[/sblock]

[sblock=MiniMe]
Tregar—Male Dwarf Invoker 3
Initiative: +1, Low-Light, Passive Perception: 15, Passive Insight: 20
AC: 18, Fort: 18, Reflex: 15, Will: 18— Speed:5
HP: 34/41, Bloodied: 20, Surge: 10, Surges left: 10/10
Action Points: 1, Second Wind: not used
Powers -
Vanguard's Lightning
Divine Bolts

Channel Divinity
Thunder of Judgement
Offering of Justice

Summon Angel of Fire
Wall of Light
Dwarven Chainmail +1
[/sblock]
 

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