Most innovative mechanic that actually works for the game: the Jenga tower in Dread.
Favorite "new" mechanic that's gone mainstream: degrees of success/failure ("but...")
It brings something fun to the table compared to D&D/OSR games. I personally like it as long as it's implemented simply and in moderation (too burdensome if you have to come up with a multi-dimensional outcome on every roll).
Favorite "new" mechanic that's gone mainstream: degrees of success/failure ("but...")
It brings something fun to the table compared to D&D/OSR games. I personally like it as long as it's implemented simply and in moderation (too burdensome if you have to come up with a multi-dimensional outcome on every roll).