Old One said:
Wow. Different Worlds, that's going back aways. I have the premiere issue...Guess that means I have really long teeth!
I would expect nothing less from the boards' resident Geezer.
omrob said:
I run a very grim OldWorld WFRP game...
WFRP = Warhammer, right? I always was interested in Warhammer, but never got a chance to play it regularly. Maladrac (John of Pell's player) loved and played WFRP quite a bit back in the day, if I recall correctly. Glad to have you on board.
Greyhawk DM said:
Page Count so far: 250 pages. WOW!!!
Greyhawk - did you happen to save them as Word files? If so, I'd love to have a copy of them. I have tried to save many of the updates, but some of my Word versions are not fully edited (as are the post online). I think a couple other folks have archived them as well so, if it's a pain, no sweat. I just need to get off my rocker and get them from someone.
Destan: 3 Questions
1.) Would love to see more of your "in game" info. For example game stats on the dwarven crossbows.
3.) How have you modified some of the 3.0|3.5 edition rules to fit your campaign.
2.) How long have you been running or creating this campaign? The depth that you bring to the gameworld and the NPC's is breathtaking.
1.) I have the xbow stats in the supplement, so I'm uncertain if I'm able to post them here. I'm pretty much clueless when it comes to publishing agreements. If I'm able to post 'em, I will. I will say that they aren't too dang different than a heavy crossbow, so I don't want to lead you in the wrong direction.
3.) Hmm...well, I think we play a pretty straight-forward by-the-rules 3.5 campaign. As Kellus' player mentioned (thebitdnd), we opted to drop many of the supplemental/extra rules after 3.5 came out. I was finding that there were just too many feats, spells, PrC's, etc. to monitor (read: ensure balance). We do have a couple house rules, but nothing flashy. I could post them, in their entirety, if you (or anyone else) were interested. I would like to add that there's quite a bit in Unearthed Arcana that appeals to me - in the Next Campaign, I intend to branch out from the core rules a bit more.
2.) How long has it been? I guess the kernels of the world first popped up back in, oh, 1987. We used to play in Kellus' basement on an old pool table. When his parents were breaking down the pool table to throw it out, I had Kellus keep a scrap of the surface for me. We had hand-drawn a hex grid on to it, and even added some (poor) artwork around the edges.
It's easier to use character names, so: Kellus, John of Pell, and Raylin were part of the original group back in '87. They didn't really know me, so I had to convince (read: beg) them to let me give DMing a try. They had their own campaigns/groups/DM's, and I was a newcomer (on the D&D front, anyway).
John's brother later joined us (and some other guys that no longer play); he is now a player in the Sins campaign, but his character has yet to be introduced.
I met Amelyssan at college and got to know him really well in flight school. He started gaming with me on Session I of the current campaign, though we had done some computer stuff together prior to that (Diablo, mainly). Vath is my brother-in-law; he joined at the same time Amelyssan did.
That leaves only Baden. It's a bit of a interesting/ironic story, and shows that a lasting, solid roleplaying relationship can exist where you least expect it. We (my family) were new to the area and my wife met Baden's wife. One day my wife was complaining how her husband "never kicked his D&D habit" and planned on having a "bunch of guys over to our house for the weekend to drink beer and roll dice". Baden's wife's eyes widened (I would imagine), as Baden had just moved to the area as well and greatly missed his original D&D group. So, my wife told me about it and I - being the incredibly nice guy I am - told my wife to tell Baden's that he should hop over and join us.
Looking back on it, it was quite a risk to bring in an unknown cat into a well-established group for what would be a marathon session. I figured Baden would feel uncomfortable getting an invite second- or third-hand, so I called him. He showed up on my doorstep about 1/2 hour before we were set to start. We gave him a crash course on our system (it was entirely homebrewed that time, as Baden hadn't introduced us to 3E) and, well...needless to say, it's worked out amazingly well.
I'll post something else when the time is right regarding the whole campaign world and the upcoming supplement, but suffice to say - it's not "my" world. It's "ours". And by "ours" I mean the players listed above, those who have played and no longer do, and readers of these very boards. Wizardru and Dravot have been incredibly helpful molding this homebrewed world into something fit for publication. Old One helped out like a champ. Pogre and Piratecat gave me encouragement when this tale was in its infancy, and Sepulchrave's kind words acted as an immense "pimp" for other readers to give this story a whirl. Hypersmurf was my rules lawyer. And there are others - many of them - and I tried to credit each and every one of them in the supplement.
That said, I think what enables this story hour to keep going and what garnered the interest of my publisher/editor was folks like you. Readers who post, comment, critique, and question.
I'm in your debt.
D