• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Six From Gate Pass - Chapter 3: Shelter From The Storm

Gregor

First Post
The shark snaps at the gargoyle's leg, but with little success. Its rocky hide deflects all but a tiny portion of the damage.

Hrimr, your living hammer cracks into the back of the other gargoyle's skull. Blood weeps from the wound and bits of bone stick out from the wound. The gargoyle stays up but you have hurt it.

Torrent follows after the gargoyles as quickly as she can manage. "Lars!", she calls out to the party, "I cannot feel our shared spell anymore. The squid must have taken him far away!" She sees the wounds on Bannock and summons her faith. She calls out a prayer and grips onto her holy symbol behind her light shield. A pulse of healing energy blasts outwards from her in all directions.

GM: Anyone within 30 feet of Torrent heals a number of hit points equal to the value rolled below.

Lars, you are no longer protected by the Shield Other spell. You also do not heal any wounds as you are beyond 30 feet from Torrent.
 

log in or register to remove this ad

digimattic

First Post
Arnir hisses a curse as the gargoyle shrieks past him, his bow knocking away a sharp claw just before it is able to rake his flesh. The flash of lightning and the terrible crash of thunder terrifies Arnir, and is close enough to singe some of his hairs off. Rushing though the wash, Arnir hugs the side of the stone wall so hopefully Lee can't see him and pauses at the bottom of the stair, panting heavily.

OOC: should make clear that Arnir has made a full-round withdrawal here
 
Last edited:

funkmamagoat

First Post
Debating internally for what seems an eternity, Kirio decides on a course of action and takes out his bow. In a practiced and smooth motion he finds an arrow, draws, and fires at the gargoyle closest to Bannock... seeing it satisfyingly slump into the water, he quickly turns towards the other Gargoyle and fires once more...

OOC: damage roll should have been +4 with song bonus, so 12 damage if I hit


OOC: Inspire courage still active this round and the next, +2 to attack and damage rolls, +2 on saving throws against fear and charm effects.
 
Last edited:

Gregor

First Post
Kirio, your arrows pierces into the back of the gargoyle and drives through its torso. A bloody arrowhead rips out of its chest from Bannock's perspective and the creature slumps into the surf in defeat.

Your second shot hits the other gargoyle in the thigh with a meaty thud. The arrow quivers upon impact, but the gargoyle fights on.
 
Last edited:

Bannock

First Post
As the gargoyle falls, its hideous visage is replaced in Bannock's field of view by Kirio holding an uncocked bow. Bannock gives him a thumbs up. He then moves as fast as his body permits towards the stairs, while re-extending his glaive to a normal full grip. Finally he breaches the water. Saltwater pours out of the joints of his plate mail as he marches up the steps. He frowns as he imagines all the rust he'll have to deal with later.

OOC: Bannock's range is now restored to 2
 

fromage67

First Post
Lars, despite the dire circumstances, realizes he would be dead without the water breathing potion. He tries to use the momentum from his kick against the beak of the squid to yet again twist free from the strong, rubbery tentacles.
 


Gregor

First Post
Lars, you almost manage to break free, but the squid doubles its effort and locks you in tighter. You also cannot manage to draw your dagger as you cannot get a hand free due to the squid's grapple.
 

Gregor

First Post
Round 4

Lee curses as he sees one of his minions fall and both Arnir and Bannock escape the waves. He rips away the part of his shirt that was dissolved by acid and steps away from the ledge. Acting quickly he fiddles with some spell components and summons his spells. He chants and seems to gesture towards the skies.

Out of nowhere, a cylindrical storm of blinding sleet descends from the clouds. Howling frigid winds spin up and the snow whites out your sight. The steps, the beach and part of the roof of the old prison are covered by the swirling storm and Bannock and Arnir immediately disappear into the maelstrom.

GM: Within the area marked on the map: Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can't move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details).


Below in the water, the remaining gargoyle turns on Hrimr and slashes, bites and gores at him. The claws rend deep gashes along Hrimr's flesh, at points where his carapace breastplate do not protect and its horns pierce into his shoulder. Blood sprays from the gruesome wounds and the gargoyle's claws drip crimson into the sea.

********
Initiative

1 - Lars
2 - Lee Sidoneth (DM)
3 - Tentacles (DM)
4 - Hrimr
5 - Torrent
6 - Arnir
7 - Kirio
8 - Bannock

********
 
Last edited:

Gregor

First Post
The squid continues to hold Lars captive and it tries to take another bite out of the slippery rogue. The beak scraps across his studded leather but does not find the warm meat behind it.
 

Remove ads

Top