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D&D (2024) Size, Carrying Capacity, Strength, Athletics, Mobility

Yaarel

He Mage
The table that I create here took an enormous amount of work. It synthesizes different kinds of medical studies and sports statistics. The numbers are accurate, assuming the same body proportions at each height. The extreme Hugeness and Tininess are fantastical, similar to why a Large Spider or Gargantuan Dragon is, but the numbers extrapolate from reallife, assuming the same proportion and density. Because height is a linear length and weight is a cubic volume, when two people share the same proportions, the one that is twice the height is eight-times heavier.

Despite the precision of the numbers, each should be taken as a ballpark figure, since the proportions of each individual differ somewhat. The examples list a "Swimmer Physique" (fit, lean, sculpted muscle) and "Bodybuilder Physique" (making muscles bulkier). There is of course a range anywhere between these builds, as well as a bit slimmer and lighter than the Swimmer, and bulkier and burlier than the Bodybuilder. To be medically "overweight" or a bit pudgy, add about 25% to the weight, and to be medically "obese" add about 33%, and upto about 100% is possible. For the sake of consistency across different kinds of data, the numbers in the table derive from statistics for American men. Note, Olympic gymnasts tend to exhibit the Bodybuilder Physique, because agility is pure Strength. Also note, the UFC-MMA stats divide into the weight classes that encourage very tall and very thin fighters. Tall so that the punches and kicks have longer reach. Thin so they can stay under the maximum weight limit of the next lower weight class where their height is an advantage. However, the heavyweight class is a wide range, anywhere from 205 pounds to 265 pounds. So most heavyweights dont need to worry about staying under the 265 pound limit. Then massiveness of both height and muscle is the advantage. Also notice, the proportions of very young children, with larger head and squatter legs and arms, make them heavier than someone with an adult physique at the same height. The Swimmer Physique can be true from the age of 7 and up. Consider there are reallife people who are extraordinarily tall, some almost 10 feet. When healthy, they are Large.

The purpose of the table is to get a strong sense of what the D&D Sizes mean, by comparing the reallife data. The table is very useful when deciding on a character concept. Hopefully, simple abstractions for rules and rules of thumb can derive from this information.



SIZE HEIGHT-WEIGHT PHYSIQUE (TABLE)
Height
Feet
SizeSwimmer
Physique
Bodybuilder
Physique
Fighter
Weight Class
(Max Weight Limit)
at Average Height
Child
Development
(Average Weight)
at Average Height
32'Gargantuan25,400 lb32,800 lb
31'Huge23,100 lb29,800 lb
30'Huge21,000 lb27,000 lb
29'Huge18,900 lb24,400 lb
28'Huge17,000 lb22,000 lb
27'Huge15,300 lb19,700 lb
26'Huge13,600 lb17,600 lb
25'Huge12,100 lb15,600 lb
24'Huge10,700 lb13,800 lb
23'Huge9,400 lb12,200 lb
22'Huge8,300 lb10,60 lb
21'Huge7,190 lb9,260 lb
20'Huge6,210 lb8,000 lb
19'Huge5,320 lb6,860 lb
18'Huge4,530 lb5,830 lb
17'Huge3,810 lb4,910 lb
16'Huge3,180 lb4,100 lb
15'Large2,620 lb3,380 lb
14'Large2,130 lb2,740 lb
13'Large1,710 lb2,200 lb
12'Large1,340 lb1,730 lb
11'Large1,030 lb1,330 lb
10'Large776 lb1,000 lb
9'Large566 lb729 lb
8'11Large
8'10Large535 lb689 lb
8'9Large
8'8Large505 lb651 lb
8'7Large
8'6Large477 lb614 lb
8'5Large
8'4Large449 lb579 lb
8'3Large
8'2Large423 lb545 lb
8'1Large
8'Large397 lb512 lb
7'11Powerful
7'10Powerful373 lb481 lb
7'9Powerful
7'8Powerful350 lb451 lb
7'7Powerful
7'6Powerful327 lb421 lb
7'5Powerful
7'4Powerful306 lb394 lb
7'3Powerful
7'2Powerful286 lb368 lb
7'1Powerful276 lb355 lb
7'Powerful266 lb343 lb
6'11Medium257 lb331 lb
6'10Medium248 lb319 lb
6'9Medium239 lb308 lb
6'8Medium230 lb296 lb
6'7Medium221 lb285 lb
6'6Medium213 lb275 lb
6'5Medium205 lb264 lb
6'4Medium197 lb254 lb
6'3Medium189 lb244 lbHeavy (265 lb)
6'2Medium182 lb235 lbLight Heavy (205 lb)
6'1Medium175 lb225 lb
6'Medium168 lb216 lbMiddle (185 lb)
5'11Medium161 lb207 lbWelter (170 lb)
5'10Medium154 lb198 lbLight (155 lb)
5'9Medium148 lb190 lbFeather (145 lb)
5'8Medium141 lb182 lb
5'7Medium135 lb174 lbBantam (135 lb)
5'6Medium129 lb166 lb
5'5Medium123 lb135 lbFly (125 lb)
5'4Medium118 lb152 lb
5'3Medium112 lb145 lbStraw (115 lb)
5'2Medium107 lb138 lb
5'1Medium102 lb131 lbAtom (105 lb)
5'Medium97 lb125 lb
4'11Medium92 lb119 lb
4'10Medium88 lb113 lbTween 12-year (89 lb)
4'9Medium83 lb107 lb
4'8Medium79 lb102 lbTween 11-year (79 lb)
4'7Medium75 lb96 lb
4'6Medium71 lb91 lbTween 10-year (71 lb)
4'5Medium67 lb86 lb
4'4Medium63 lb81 lbTween 9-year (63 lb)
4'3Medium
4'2Medium56 lb72 lbChild 8-year (56 lb)
4'1Medium
4'Medium50 lb64 lbChild 7-year (50 lb)
3'11Small
3'10Small44 lb56 lb
3'9SmallChild 6-year (45 lb)
3'8Small38 lb49 lb
3'7SmallChild 5-year (40 lb)
3'6Small33 lb43 lb
3'5Small
3'4Small29 lb37 lbChild 4-year (35 lb)
3'3Small
3'2Small25 lb32 lbChild 3-year (32 lb)
3'1Small
3'Small21 lb27 lb
2'11SmallToddler 2-year (28 lb)
2'10Small18 lb23 lb
2'9SmallToddler 20-month (25 lb)
2'8Small15 lb19 lb
2'7SmallToddler 16−month (22 lb)
2'6Small12 lb16 lb
2'5SmallToddler 1-year (20 lb)
2'4Small9.9 lb13 lb
2'3SmallBaby 7-month (18 lb)
2'2Small7.9 lb10 lbBaby 5-month (16 lb)
2'1SmallBaby 3-month (14 lb)
2'Small6.2 lb8.0 lbBaby 2-month (12 lb)
1'11TinyBaby 2-month (11 lb)
1'10Tiny4.8 lb6.2 lbBaby 1-month (10 lb)
1'9TinyNewborn (7.9 lb)
1'8Tiny3.6 lb4.6 lb
1'7Tiny
1'6Tiny2.6 lb3.4 lb
1'5Tiny
1'4Tiny1.8 lb2.4 lb
1'3Tiny
1'2Tiny1.2 lb1.6 lb
1'1Tiny
1'Tiny0.78 lb1.0 lb
 
Last edited:

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CreamCloud0

One day, I hope to actually play DnD.
Those small and tiny creatures do not have extreme strength. They have an athletic ability.
i think it would make sense if athletics was split into 'brawn' which would be more stuff like your capacity to lift weights, smash doors and bend iron bars, basically your ability to exert your strength on the external world, and keep 'athletics' as your 'internal' strength for stuff like how fast you can run, how far you can jump, how strong your swimming or climbing is, more closer to but not exactly stamina, your condtioning maybe.

and like i mentioned in the rogues thread i would also change intimidation to be a STR skill but that's tangential to the main point but still relevant to the lack of STR skills.
 

When 2024 rules disentangle Strength Athletics from Strength Weightlifting, it will be far easier to utilize and describe one without the other. Thus there can be a low Strength Athletics "lumbering Giant" versus a high Strength Athletics "pouncing Panther", even a high Strength Athletics Rabbit.

Meanwhile Size and Weightlifting skill quantify brute force separately.

Then a "gritty" genre variant in the DMs Guide can detail some ways to keep Small "small".
But the rules do not disentangle them. In fact, they make them even vaguer than previous editions. It is a step towards unrealistic high fantasy. You know, the giant swords that are nine feet long, the character that falls 200' and easily lives, and the halfling that can stop a giant from breaking a door. Again, it is ok. That is what D&D is, and I personally, am fine with it. It doesn't need to be fiddled with or overexplained. Because the second you start to do either one of those things, you actually break the immersion of unrealistic high fantasy. Verisimilitude can go both ways.
I did the math.

According to D&D 5e Monster Manual, a Frost Giant is about 21 feet tall, and has humanlike proportions. Therefore:

• Frost Giant with Swimmers Build weighs around: 7,187 pounds

• Frost Giant with Bodybuilder Build weighs around: 9,261 pounds

If this Giant tries to kick thru a door, there are many tons of force. Unless the smaller creatures are using magic, there is no resisting this force. Of course, the door itself might be structurally reinforced, but then the smaller creatures wont be adding much to its resistance.


Because height is a linear length and weight is a cubic volume, when two creatures have the same body proportions, the one that is twice the size is eight-times the weight.

So, a 3-foot Halfling has about an eighth of the body mass of a 6-foot Human.
That is interesting. Thanks for doing the math. :)

While I appreciate the "sciencing" of rules, I still hold the belief that it is better left cloud-shaped.
I basically agree.

My contention is, what you characterize as "unrealistic" fantastical exaggeration, is what I characterize as by definition "magic".

But it is innate magic − not the kind of magic that is manipulated by formulaic words. In other words, the power source is psionic or primal, rather than arcane or divine.
That is one way to look at the PCs. I should note that neither core books say the PCs are of a magical nature when talking about their race. It says they have infernal blood or dragon blood. It says they come from a magical place. And it says they are uncharacteristically endowed with high abilities. But not magical.

But I am not raining on anyone's parade. If you or another table wants them to be magical, more power to you.
Re Superman as defacto magic. Even if a "sufficiently advanced" technology, it is still a D&D magic power source.

Notably, nothing about Superman feels like the arcane power source or the divine power source. Superman might be the psionic power source, like his son is. To me Superman feels like the primal power source. He is a manifestation of the four elements: fiery laser beam eyes, watery icy breath, airy flight, and earthy "man of steel". Thus, like other nature beings, he is an innate caster of the primal power source who wills his elemental manifestation into existence.
I agree. But my point was it is explained over and over and over why he is "magical." The world he inhabits goes out of its way to explicitly state where he gets his power, why he has this power, and then goes out of their way to explain why he has certain weaknesses. (Coincidentally, in his world, magic is one of his weaknesses.)
The point I was making is the PHB does not explain over and over why a 30-pound character can have the same strength as a 400-pound giant. As I said, they go out of their way to not explain it because they have to walk the line of unrealistic high fantasy, but also be a gritty RPG for those that want it.
 

tetrasodium

Legend
Supporter
Epic
Yeah. In an abstracted Size system, something that is solid metal, such as a chest full of gold coins, needs to be ridiculously heavy-cumbersome.

It reminds me, in the medieval and ancient world, a box full of coins was often carried on poles (like a coffin) on the shoulders of at least four people.
Being clear to start out & avoid misunderstandings, the rules in 5e are stupid here,,, very stupid & the result hurts gameplay by eliminating "it's a lot to carry" until the GM gets passive agressive & converts the world to a currency based on statues or something that has a value less than its weight in gold.

except in d&d you know exactly how not at all heavy it is :( the Chest is a 25 pound object. That makes the chest about half the weight of an ikea 8 drawer dresser. on top of that the rules say that fifty coins only weigh a pound here. As a result of that the rules say that a bonkers 15,000 coins of any denomination in a chest weighs a mere 325 pounds. 325 pounds of course being slightly more or less than a literal honda engine.

By comparison... Here in the US it's common for businesses to get boxes of coins in various set denominations with quarters being in a roughly 10.5x5x3.5inch 500$ box of tightly wrapped & stacked quarters that weighs about 50 pounds for 2000 coins at around 40 quarters per pound. Scaling that up to 15000 quarters you have 375 pounds from the quarters alone. The chest needed to hold that 3750$ in quarters would be about 7.5x bigger than the 500$ one & obviously not something any more suitable for carrying around in a fight than the honda engine or the fully assembled ikea furniture... Unfortunately 5e's encumbrance & capacity rules shrink it down to be a speck of neutronium casually carried about in the middle of a fight
 

The table that I create here took an enormous amount of work. It synthesizes different kinds of medical studies and sports statistics. The numbers are accurate, assuming the same body proportions at each height. The extreme Hugeness and Tininess are fantastical, similar to why a Large Spider or Gargantuan Dragon is, but the numbers extrapolate from reallife, assuming the same proportion and density. Because height is a linear length and weight is a cubic volume, when two people share the same proportions, the one that is twice the height is eight-times heavier.

Despite the precision of the numbers, each should be taken as a ballpark figure, since the proportions of each individual differ somewhat. The examples list a "Swimmer Physique" (fit, lean, sculpted muscle) and "Bodybuilder Physique" (making muscles bulkier). There is of course a range anywhere between these builds, as well as a bit slimmer and lighter than the Swimmer, and bulkier and burlier than the Bodybuilder. To be medically "overweight" or a bit pudgy, add about 25% to the weight, and to be medically "obese" add about 33%, and upto about 100% is possible. For the sake of consistency across different kinds of data, the numbers in the table derive from statistics for American men. Note, Olympic gymnasts tend to exhibit the Bodybuilder Physique, because agility is pure Strength. Also note, the UFC-MMA stats divide into the weight classes that encourage very tall and very thin fighters. Tall so that the punches and kicks have longer reach. Thin so they can stay under the maximum weight limit of the next lower weight class where their height is an advantage. However, the heavyweight class is a wide range, anywhere from 205 pounds to 265 pounds. So most heavyweights dont need to worry about staying under the 265 pound limit. Then massiveness of both height and muscle is the advantage. Also notice, the proportions of very young children, with larger head and squatter legs and arms, make them heavier than someone with an adult physique at the same height. The Swimmer Physique can be true from the age of 7 and up. Consider there are reallife people who are extraordinarily tall, some almost 10 feet. When healthy, they are Large.

The purpose of the table is to get a strong sense of what the D&D Sizes mean, by comparing the reallife data. The table is very useful when deciding on a character concept. Hopefully, simple abstractions for rules and rules of thumb can derive from this information.



SIZE HEIGHT-WEIGHT PHYSIQUE (TABLE)
Height
Feet
SizeSwimmer
Physique
Bodybuilder
Physique
Fighter
Weight Class
(Max Weight Limit)
at Average Height
Child
Development
(Average Weight)
at Average Height
32'Gargantuan25,400 lb32,800 lb
31'Huge23,100 lb29,800 lb
30'Huge21,000 lb27,000 lb
29'Huge18,900 lb24,400 lb
28'Huge17,000 lb22,000 lb
27'Huge15,300 lb19,700 lb
26'Huge13,600 lb17,600 lb
25'Huge12,100 lb15,600 lb
24'Huge10,700 lb13,800 lb
23'Huge9,400 lb12,200 lb
22'Huge8,300 lb10,60 lb
21'Huge7,190 lb9,260 lb
20'Huge6,210 lb8,000 lb
19'Huge5,320 lb6,860 lb
18'Huge4,530 lb5,830 lb
17'Huge3,810 lb4,910 lb
16'Huge3,180 lb4,100 lb
15'Large2,620 lb3,380 lb
14'Large2,130 lb2,740 lb
13'Large1,710 lb2,200 lb
12'Large1,340 lb1,730 lb
11'Large1,030 lb1,330 lb
10'Large776 lb1,000 lb
9'Large566 lb729 lb
8'11Large
8'10Large535 lb689 lb
8'9Large
8'8Large505 lb651 lb
8'7Large
8'6Large477 lb614 lb
8'5Large
8'4Large449 lb579 lb
8'3Large
8'2Large423 lb545 lb
8'1Large
8'Large397 lb512 lb
7'11Powerful
7'10Powerful373 lb481 lb
7'9Powerful
7'8Powerful350 lb451 lb
7'7Powerful
7'6Powerful327 lb421 lb
7'5Powerful
7'4Powerful306 lb394 lb
7'3Powerful
7'2Powerful286 lb368 lb
7'1Powerful276 lb355 lb
7'Powerful266 lb343 lb
6'11Medium257 lb331 lb
6'10Medium248 lb319 lb
6'9Medium239 lb308 lb
6'8Medium230 lb296 lb
6'7Medium221 lb285 lb
6'6Medium213 lb275 lb
6'5Medium205 lb264 lb
6'4Medium197 lb254 lb
6'3Medium189 lb244 lbHeavy (265 lb)
6'2Medium182 lb235 lbLight Heavy (205 lb)
6'1Medium175 lb225 lb
6'Medium168 lb216 lbMiddle (185 lb)
5'11Medium161 lb207 lbWelter (170 lb)
5'10Medium154 lb198 lbLight (155 lb)
5'9Medium148 lb190 lbFeather (145 lb)
5'8Medium141 lb182 lb
5'7Medium135 lb174 lbBantam (135 lb)
5'6Medium129 lb166 lb
5'5Medium123 lb135 lbFly (125 lb)
5'4Medium118 lb152 lb
5'3Medium112 lb145 lbStraw (115 lb)
5'2Medium107 lb138 lb
5'1Medium102 lb131 lbAtom (105 lb)
5'Medium97 lb125 lb
4'11Medium92 lb119 lb
4'10Medium88 lb113 lbTween 12-year (89 lb)
4'9Medium83 lb107 lb
4'8Medium79 lb102 lbTween 11-year (79 lb)
4'7Medium75 lb96 lb
4'6Medium71 lb91 lbTween 10-year (71 lb)
4'5Medium67 lb86 lb
4'4Medium63 lb81 lbTween 9-year (63 lb)
4'3Medium
4'2Medium56 lb72 lbChild 8-year (56 lb)
4'1Medium
4'Medium50 lb64 lbChild 7-year (50 lb)
3'11Small
3'10Small44 lb56 lb
3'9SmallChild 6-year (45 lb)
3'8Small38 lb49 lb
3'7SmallChild 5-year (40 lb)
3'6Small33 lb43 lb
3'5Small
3'4Small29 lb37 lbChild 4-year (35 lb)
3'3Small
3'2Small25 lb32 lbChild 3-year (32 lb)
3'1Small
3'Small21 lb27 lb
2'11SmallToddler 2-year (28 lb)
2'10Small18 lb23 lb
2'9SmallToddler 20-month (25 lb)
2'8Small15 lb19 lb
2'7SmallToddler 16−month (22 lb)
2'6Small12 lb16 lb
2'5SmallToddler 1-year (20 lb)
2'4Small9.9 lb13 lb
2'3SmallBaby 7-month (18 lb)
2'2Small7.9 lb10 lbBaby 5-month (16 lb)
2'1SmallBaby 3-month (14 lb)
2'Small6.2 lb8.0 lbBaby 2-month (12 lb)
1'11TinyBaby 2-month (11 lb)
1'10Tiny4.8 lb6.2 lbBaby 1-month (10 lb)
1'9TinyNewborn (7.9 lb)
1'8Tiny3.6 lb4.6 lb
1'7Tiny
1'6Tiny2.6 lb3.4 lb
1'5Tiny
1'4Tiny1.8 lb2.4 lb
1'3Tiny
1'2Tiny1.2 lb1.6 lb
1'1Tiny
1'Tiny0.78 lb1.0 lb
This isn't real life data. That isn't what data means. You're just guessing at numbers that feel "right" to you, based on... height and 2 body types? Most power lifters are shorter and stronger than basketball players. Assigning strength to newborn humans based on swimmer and bodybuilder physique, and body length? And I'm not extrapolating an extreme. It's literally in the table.

I'm sorry that it took you an enormous amount of work to make this table, but I don't see even 1 way that this table is useful at my table, let alone how it would be implemented in a D&D book. How would this apply to the revised ruleset being worked on?
 

But when Small creatures use Strength for "brute force" "Weightlifting", it gives me pause.

Dont get me wrong. The Norwegian version of a Gnome is a tomte (or tuft). This is a nature being whose manifestation is supernaturally strong, because it wields mental strength, rather than anatomical strength. Bending metal bars is a typical trope for the "hidden" beings. In other words, magic.

If the Halfling is a magical character, then one can have unrealistic Weightlifting, the same way Superman does, magically.

But if the Halfling is a naturalistic concept. Then I would rather the concept avoid the Carrying Capacity and the Weightlifting skill.

On the other hand, all it takes is magic. If the Halfling has a single Dwarf ancestor, that is enough to wield rocklike elemental force, magically.
Agreed - I'd be happier if small characters by default had half carrying capacity and half armour/weapon weights (while taking half a spot in a tent).
 



Horwath

Legend
I'll think about agreeing with that when you can tell me exactly what a hit point is and how it works in-universe.
smaller weapons, less damage to "meat" part of HP.
smaller weapons, less reach, less damage to "avoidance" part of HP.

but, yeah, I agree, HPs are abstraction mess to describe.
 

Mistwell

Crusty Old Meatwad (he/him)
I still don't understand the purpose of this thread, the reason this thread is in this section of the forum, or the claim, "When 2024 rules disentangle Strength Athletics from Strength Weightlifting." Where did WOTC indicate the 2024 rules will be making that change? Is this a basis to formulate houserules?
 

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