Oni
First Post
I had a sudden idea a couple of days ago for a skill based magic system and here is the basics of that system. Please let me know what you think.
*The caster gains scholar points, 13 at first level, and 6 every level there after. These points can be used to buy ranks in 9 new skills that can only be purchased with scholar points. Scholar points can also be used as regular skill points to simulate spellcasters that spent a little less time at their studies and a little more learning other things. Intelligence does not give any additional scholar points (that has already been done with skill points, no double dipping).
*There are 9 new skills (all modified by int) in which the spellcaster can buy ranks, 8 School skills (conjuration, evocation, transmutation, abjuration, enchantment, illusion, divination, necromancy), and a Casting skill.
*All of the skills are purchased as if they are crossclass skills (1 scholar point = .5 ranks).
*For every full rank in a School skill the spellcaster learns one spell in that school, the spell level may not exceed either their rank in that School skill or their Casting skill which ever is lower. For example if a spellcaster has just gained a rank in conjuration for a total of for ranks, and they have have a Casting skill of 3 the highest level spell they could choose to know from the conjuration school is 3rd level.
*To cast on of their known spells they must roll their Casting skill against a DC of 15+(spell level). 1 is an automatic failure and stunned for one round, 20 is an automatic success and +5 to the save DC of the spell.
*The save DC is set by 10+(spell level)+(the difference between the Casting roll and the DC to cast the spell)
*Specialist select one School skill to become a class skill rather than a cross class skill, they also select two other School skills in which they take -5 ranks (they man gain spells in those school if they buy their way up to positive ranks). When casting a spell from their chosen school they may substitute their School skill, for the Casting skill.
*Counter spelling is done by rolling a School check of the appropriate school against their casting check, success counters the spell.
*Spellcasters start with 7 0th level spell which can be chosen from any school in why they do not have negative ranks.
*Additional spells may be gained either by research or by training under a teacher who knows the desired spell. They can be learned as quickly as 1+1day per spell level (plus whatever your chosen teacher decides to put you through). Or they can be researched at one month per spell level at a cost of 1000gp per spell level, per month. Both require a school skill check of 15+spell level, success and they know the spell, failure and they must begin again from the beginning.
*The caster gains scholar points, 13 at first level, and 6 every level there after. These points can be used to buy ranks in 9 new skills that can only be purchased with scholar points. Scholar points can also be used as regular skill points to simulate spellcasters that spent a little less time at their studies and a little more learning other things. Intelligence does not give any additional scholar points (that has already been done with skill points, no double dipping).
*There are 9 new skills (all modified by int) in which the spellcaster can buy ranks, 8 School skills (conjuration, evocation, transmutation, abjuration, enchantment, illusion, divination, necromancy), and a Casting skill.
*All of the skills are purchased as if they are crossclass skills (1 scholar point = .5 ranks).
*For every full rank in a School skill the spellcaster learns one spell in that school, the spell level may not exceed either their rank in that School skill or their Casting skill which ever is lower. For example if a spellcaster has just gained a rank in conjuration for a total of for ranks, and they have have a Casting skill of 3 the highest level spell they could choose to know from the conjuration school is 3rd level.
*To cast on of their known spells they must roll their Casting skill against a DC of 15+(spell level). 1 is an automatic failure and stunned for one round, 20 is an automatic success and +5 to the save DC of the spell.
*The save DC is set by 10+(spell level)+(the difference between the Casting roll and the DC to cast the spell)
*Specialist select one School skill to become a class skill rather than a cross class skill, they also select two other School skills in which they take -5 ranks (they man gain spells in those school if they buy their way up to positive ranks). When casting a spell from their chosen school they may substitute their School skill, for the Casting skill.
*Counter spelling is done by rolling a School check of the appropriate school against their casting check, success counters the spell.
*Spellcasters start with 7 0th level spell which can be chosen from any school in why they do not have negative ranks.
*Additional spells may be gained either by research or by training under a teacher who knows the desired spell. They can be learned as quickly as 1+1day per spell level (plus whatever your chosen teacher decides to put you through). Or they can be researched at one month per spell level at a cost of 1000gp per spell level, per month. Both require a school skill check of 15+spell level, success and they know the spell, failure and they must begin again from the beginning.