I can't say I made this up, I got this idea from a post over at RPGnet. But the idea is to get rid of key abilities for skills, and make it so the ability bonus changes according to what activity you're doing.
Let me give an example: Say you got Heal. If you want to diagnose an illness, you use your Int bonus, but if you want to stitch a wound you have to use your Dex bonus. Or if you have Intimidate and you're BIG dumb barbarian Half-Orc, you can use your str bonus to persuade that thief to talk.
Players can argue their case to their GM, but the GM would have veto power over which bonus you can use.
What do you think? I realize this gives munchnkins a chance to (try to) abuse the system, but as long as your players are cool I don't think there would be a problem.
Let me give an example: Say you got Heal. If you want to diagnose an illness, you use your Int bonus, but if you want to stitch a wound you have to use your Dex bonus. Or if you have Intimidate and you're BIG dumb barbarian Half-Orc, you can use your str bonus to persuade that thief to talk.
Players can argue their case to their GM, but the GM would have veto power over which bonus you can use.
What do you think? I realize this gives munchnkins a chance to (try to) abuse the system, but as long as your players are cool I don't think there would be a problem.