EditorBFG
Explorer
So, I made a human Scout with Point Blank Shot, Precise Shot, high Dex and Int at 1st level, then I took a Warmage level at 2nd. So with ranged touch spells, when I move 10 or more feet I am doing Spell Damage + 1d6 Skirmish + Int mod + 1 for Point Blank Shot. At low levels, this combo is great. When I hit 3rd level, I am going to get the Practiced Spellcaster feat to make my caster level equal my character level.
My question is, as I go up in levels, how do I compensate for delaying higher level spells in this extremely combat-heavy game? I am hoping to move into the Unseen Seer prestige class (so I can get spells and improved Skirmish damage as I go up), but folks around me are still saying that any multi-class arcane caster is shooting one's self in the foot. Right now I am a big boon to party survival, but in a few levels?
How do I optimize this build?
My question is, as I go up in levels, how do I compensate for delaying higher level spells in this extremely combat-heavy game? I am hoping to move into the Unseen Seer prestige class (so I can get spells and improved Skirmish damage as I go up), but folks around me are still saying that any multi-class arcane caster is shooting one's self in the foot. Right now I am a big boon to party survival, but in a few levels?
How do I optimize this build?