Shalimar
First Post
People go about their lives taking for granted the marvels of modern science. Automobiles, trains, and plains move across the globe, transporting people and goods hundreds of miles effortlessly. Telephones, radios, and the internet allow people to communicate across the globe instantaneously. Firearms are the threat of force that keeps the criminal element, and the predatory wild animals at bay. Electricity allows people to store food until its needed, and light the darkness... what if the assumption that these modern masterpieces would always work is wrong? Could you survive?
The characters are normal people, the super-natural does not play a part in the world. The game will start in mid-March in 2006, with everything as of the real world, at least as a jumping off point into the game.
Naturally I want the players to have a shot of survival so the game will be starting away from major cities, possibly in the suburbs, or in some other less populated area. For right now I would like to see character concepts. Something to keep in mind, while some combat ability might be useful, I don't really want to see Rambo, and brain sweat and technical skill can be even more important then the ability to swing an axe or mow people down with a machine gun. I would like to see some variety in the character concepts because a good cross section of skills would be quite benificial.
My inspiration for this game is the two trilogies of novel by S.M. Stirling "Island in a Sea of Time," and "Dies the Fire". As an example of good characters, some of the main characters were a cowboy, an eagle scout, a Marine, an engineer, some SCA hobbyists, a bar owner, etc.
The characters are normal people, the super-natural does not play a part in the world. The game will start in mid-March in 2006, with everything as of the real world, at least as a jumping off point into the game.
Naturally I want the players to have a shot of survival so the game will be starting away from major cities, possibly in the suburbs, or in some other less populated area. For right now I would like to see character concepts. Something to keep in mind, while some combat ability might be useful, I don't really want to see Rambo, and brain sweat and technical skill can be even more important then the ability to swing an axe or mow people down with a machine gun. I would like to see some variety in the character concepts because a good cross section of skills would be quite benificial.
My inspiration for this game is the two trilogies of novel by S.M. Stirling "Island in a Sea of Time," and "Dies the Fire". As an example of good characters, some of the main characters were a cowboy, an eagle scout, a Marine, an engineer, some SCA hobbyists, a bar owner, etc.
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