Good work.
A randomizer function would be really handy for creating groups of monsters. Example: 1 orc, and 3 goblins..appropriate for 'x' encounter.
If you want to use any of my excel coding from my projects, here are three of them:
https://dl.dropboxusercontent.com/u...tor/WFRP3 Random Character Generator 2.8.xlsx
https://dl.dropboxusercontent.com/u...erator/Random WFRP3 Adventure Output 1.6.xlsx
https://dl.dropboxusercontent.com/u/167876/D&D Stuff/D&D 5e Random Character Generator 1.0.xlsx
I might take you up on that! I'm trying to avoid too much calculation, just because I don't want to have to turn autocalc off - do your scripts dodge the RAND() function?
I'm thinking about doing an index with all the monsters from the DMBasics for the Encounter Builder.