So what do you envision for 4.0E D&D?

DragonLancer

Adventurer
I'd only really want to change two things:

Miniatures: Less dependence on using them in combat. Roleplaying is about imagination not moving chess piesces around a board. Not to mention it costs about £60 for the corebooks and 34 times that to collect the figures.

Challenge Ratings: Do away with this nonsense. It should be for the DM to determine whether a given encounter is suitable for his or her players. A mechanic for it isn't needed.
 

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Amos_Sten

First Post
DragonLancer said:
I'd only really want to change two things:

Miniatures: Less dependence on using them in combat. Roleplaying is about imagination not moving chess piesces around a board. Not to mention it costs about £60 for the corebooks and 34 times that to collect the figures.

Couldn't agree more.

DragonLancer said:
Challenge Ratings: Do away with this nonsense. It should be for the DM to determine whether a given encounter is suitable for his or her players. A mechanic for it isn't needed.

Oh, was I meant to use them in the first place? Never did see the point to them.
 


Cerubus Dark

First Post
Miniatures: Less dependence on using them in combat. Roleplaying is about imagination not moving chess piesces around a board. Not to mention it costs about £60 for the corebooks and 34 times that to collect the figures.

Hey I like to have the minis, while I have a great imagination I have trouble expressing all the thoughts running in my mind. Besides I have yet to hear anyone of my players complain about using mini's it helps them when it comes down to combat. This way they can see if they flank an opponent or if they are flanked. I really don't care if they use pawns from a chess game as long as we have something that can be used to say "hey thats my fighter" But to each his own game :)



Challenge Ratings: Do away with this nonsense. It should be for the DM to determine whether a given encounter is suitable for his or her players. A mechanic for it isn't needed.

Only things I use the CR for is to see how fast the group will die. Add the group levels up take away 1, and use that as my max Cr for the encounter. Works fine for me. I think the book says something like add the party levels up divide by the sum of the moon's crossing the northern plane followed by subtracting the mass of a pigeon from the square root of Pi.
 
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DragonLancer

Adventurer
Cerubus Dark said:
Hey I like to have the minis, while I have a great imagination I have trouble expressing all the thoughts running in my mind. Besides I have yet to hear anyone of my players complain about using mini's it helps them when it comes down to combat. This way they can see if they flank an opponent or if they are flanked. I really don't care if they use pawns from a chess game as long as we have something that can be used to say "hey thats my fighter" But to each his own game :)

The use of miniatures has always been a part of D&D for the most part, but I really don't think that we need the game's combat mechanics to be based around that. The use of miniatures is something that the group does by itself.
 

The Cardinal

First Post
(just dreaming...)

1. Core classes: Barbarian, Fighter, Cleric, Druid, Ranger, Rogue, Wizard, Sorcerer, Noble, Scholar, Monk
2. New PrCs: Bard, Paladin
3. *One* table for spellcasting advancement for all classes
3.1. a "base magic bonus" that works similar to BAB (e.g. wizards, clerics, druids, and sorcerers get full progression (BMB=level), rangers and scholars get 3/4 progression, and nobles, scholars, and monks get 1/2 progression, and fighters, barbarians, and rogues get 1/4 progression)
4. a merits/flaws, advantages/disadvantages system
5. more splatbooks!
 

Halivar

First Post
The Cardinal said:
4. a merits/flaws, advantages/disadvantages system
*mutters over pentagram, sprinkling dust and chanting*
I call upon the name of STEVE JACKSON!!!!!
*flash of light, and a GURPS tome appears in the circle*

Over in House Rules, I tried to get a thread started on an advantages/disadvantages system for d20 using character build points, but nobody bit. As a rule, I never bump my own threads... :(
 
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Thresher

First Post
For someone to "un-bugger" the multiclassing rules so we can have player characters and villans that are versitile, rather than just boring bloody specialists to be effective with the D20 system.

That would make me happy.
It might not make you happy.
But I dont care ;)
 


Zerakon

First Post
D&D 4.0 will come in plastic bags filled with D&D Goop (tm) for $29.99. Three months free play and then $9.99 per month to immerse yourself in a goop-activated fantasy world...

See, there will be no rulebook (that players can see), no DM (that players can see), you will just mold the goop to form a personal Goop Helm (tm) that fits your head, which allows you to plug into WotC's GoopTelepath network. Just close your eyes and the goop will transmit signals to your brain of what your character is seeing and hearing. WotC will have a pool of psychics and telepaths in various locations in the world, these psychics create the world and act effectively as DMs, and they will literally be swimming in Goop Pools to be able to connect to the minds of all D&D "Goopers" (as they will come to be called) everywhere...

Goopers can choose to play with their friends only (the traditional RPG group, one player can even become DM if she passes a GPCT, or GooPsychic Certification Test) or as part of one of many available massively multiplayer worlds: Eberron (which will at first be the most popular as it will have the most GooPsychics working to create the details), Forgotten Realms, Greyhawk, and a brand new world designed especially for 4.0: Oz. Yes, WotC will buy the rights to build Oz, as a way to attract more types of RPGers.

And that's just the tip of the iceberg... 4.5 will introduce more genres and worlds like SopranoLand, BondWorld, and ClassicJurassic. Then, when 4.6 comes out, WotC will introduce RPG Nuggets, made of soy beans, RPG goop, and sugar. You can eat them anywhere and in the span of a few minutes experience 4 hours of quality gaming. What a way to break up a monotonous work day!
Warning, RPG Nuggets are extremely addictive and have a list of side effects longer than you can possibly imagine.
 

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