Mercule said:
Like I said, though, the concept has an appeal. If it could be done, and done well, I'd be receptive to it. I'd just want it playtested up the wazoo.
Obviously. I've tried to get this to work for 3e, and it's just not doable without substantially reworking the system, and then it's not even a house-ruled 3e any more. Hence, my wish for it to be in 4e.
Off the top of my head, max out class skills at = level, cross-class at 1/2 level. Warrior types get the BABs as a class skill, everyone else as cross-class. BDB would take more substantial reworking, probably including armor as DR somehow, so that might not make it into 4e, though it would if I were in charge.
You might break it up more, similar to the way some people have broken down martial weapon proficiencies into groups (rather than 1 feat buying you one martial weapon proficiency, it buys you a category); ie you have a skill with simple weapons, simple ranged weapons, martial hacking things, martial polearmy things, martial smashing things, bows, etc etc. That may be too complicated though.
So you get warriors fighting with twice the BAB of others, and max skill ranks of +20 at 20th level (max skill = level? Thats way too obvious, they couldn't have done that in 3e). I know the reasoning for making max skill = level +3, but I find it spurious, it only matters at low levels, the system should be designed with the whole level range in mind.
If your rogue wants to be a killer combatant and get 3/4 BAB progression (equivalent), he should multiclass with fighter (which should be free among the base classes). Same with a priest. I think the cleric is a fighter/priest combo as-is, there should be a priest class that is similar to a wizard but casts divine.
Then, let there be a BSB (base spellcasting bonus? heh), and you can skill-out most of the entire system. Hey, Alternity did it, so Wizards isn't completely immune to the concept.