Tharen the Damned said:
A good or a long-time DM can and likely will use a kind a houserule or freeform resolution for social encounters.
But there are many new DMs out there who might do better with a set of rules that they can use (but do not have to).
True. But it's certainly not my cup of tea. Perhaps I'm being cynical here, but I don't think that the kind of GM who would have trouble with such a thing will even bother to use those rules in the first place. I know that everything I did when I was 12 were hack-and-slash encounters... I didn't even want to bother with social interactions beyond "Do you feel lucky, punk?" until I
was an experienced player/DM.
What's the reason to quantify anything with rules?
Because it's better than the "'I killed you!' 'Nuh-uh!' " mechanic found in the wonderful and simple game of
"Cops and Robbers".
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It seems that they are trying to force a particular style of play through the gaming rules. Something that I've been against for a very long time. Certainly there are games that lend themselves to a particular style of play and you usually know what you're getting into when you start playing them.
My stance can be refined down to this: With the mechanic for 'conversational duels' in place it makes it that much harder to simply role-play the encounter without the dice rolls. It also makes it that much harder to get to the action if you feel like it by reducing it to a single die roll. It also reduces role-play of that sort into a number-crunching game for some players... the ones who take combat in that direction (something I highly dislike).
I can see where people will like this. My personal opinion is that a system like this is a waste of ink as a core rule.
All that said, I love Ari's work. I trust him to entertain me in his job as a writer and I'm also sure that it will be masterfully presented. However, I feel that this should be an "options" kind of rule stuck in a book I don't have to buy to play the game.
IMHO, YMMV and all that jazz.