Land Outcast
Explorer
1st: thanks for the suggestions
2nd:
Why not take a level in ranger?
The Ranger abilities (track, favored enemy, wild empathy) would see little or no use from the character... Also, there's the fact that skillpoint progression wouldn't be conserved (as soon as I take a Fighter or whatelse level, I'll have to pay 2 skillpoints per rank).
Well, that's directed towards a more socially-active character than my concept (Gather Information, Knowledge (local), and Sleight of Hand don't quite fit... at all). As it is, I wouldn't have use for 6 skillpoints per level (well, of course I could use the 6 skillpoints, but I prefer taking Open Minded or a similar Skillpoint-granting feat if I want more skills).
If instead it granted Bluff, Heal, Hide, Move Silently, and Survival, (and didn't take away the shield proficiency, 'cause I'm bored of playing and seeing Two-Handers) then I'm sold.
In short: I'd like the last proposal (underlined) to be considered.
Note that I'm not grabbing the Ex-Paladin Level to get the Armor proficiencies I'd lose. The idea is that my character didn't even get to complete his training, turned away from paladinhood, and continued on as mercenary (totally disillusioned with Solamnic ideals) to then become an "errant knight in hiding" (rediscovering some worth in the objectives of the original Solamnic ideals, if not in their means to achieve these).
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number 1: costs 200gp, my character would have sold it in lieu of other equipment
number 2: reduces speed to 20 feet. He doesn't want to go around evidencing he's in armor, and sometimes it's time to run.
If it was a convenience choice I'd grab a Chainshirt for 100gp.
2nd:
Why not take a level in ranger?
The Ranger abilities (track, favored enemy, wild empathy) would see little or no use from the character... Also, there's the fact that skillpoint progression wouldn't be conserved (as soon as I take a Fighter or whatelse level, I'll have to pay 2 skillpoints per rank).
Thug said:Add the following skills to the fighter's class skill list: Bluff, Gather Information, Knowledge (local), and Sleight of Hand. The thug gains skill points per level equal to 4 + Int modifier (and has this number x4 at 1st level).
Well, that's directed towards a more socially-active character than my concept (Gather Information, Knowledge (local), and Sleight of Hand don't quite fit... at all). As it is, I wouldn't have use for 6 skillpoints per level (well, of course I could use the 6 skillpoints, but I prefer taking Open Minded or a similar Skillpoint-granting feat if I want more skills).
If instead it granted Bluff, Heal, Hide, Move Silently, and Survival, (and didn't take away the shield proficiency, 'cause I'm bored of playing and seeing Two-Handers) then I'm sold.
In short: I'd like the last proposal (underlined) to be considered.
Note that I'm not grabbing the Ex-Paladin Level to get the Armor proficiencies I'd lose. The idea is that my character didn't even get to complete his training, turned away from paladinhood, and continued on as mercenary (totally disillusioned with Solamnic ideals) to then become an "errant knight in hiding" (rediscovering some worth in the objectives of the original Solamnic ideals, if not in their means to achieve these).
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2 reasons:Why not taking a Breastplate simply?
number 1: costs 200gp, my character would have sold it in lieu of other equipment
number 2: reduces speed to 20 feet. He doesn't want to go around evidencing he's in armor, and sometimes it's time to run.
If it was a convenience choice I'd grab a Chainshirt for 100gp.
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