GwydapLlew
First Post
Lancelot said:We took out two rooms by surprise, but we simply failed our initiative rolls in the third room (and/or were heard by other foes some distance away). A quick yell later, and the entire fortress was alerted. From then on, it became brutal. The DM played the orcs smart: they pursued, sent forces to cut off our escape routes, got a wyvern in the air, cast divination spells, the works. I challenge any 5th level party to have an easy time of beating scores of orcs (supported by ogres, spellcasters, etc) when they're on the orcs' home turf and the DM is playing them to the hilt.
Hrm. The only thing I can really say to counter your statements (and there's nothing wrong with running the adventure as you described!) is that Thrull and Jurrg are busy preparing the Bloodspear Ritual and (as written) only interrupt that if the PCs alert the bottom levels.
Each of the lower levels is isolated from the rest by the sounds of rushing water - it states in the adventure that the water blocks all sounds of combat.
My reading of the adventure is that the upper level generally handles everything that comes their way, only alerting the lower levels if the PCs rout them downwards. The lower levels, if alerted, "dig in" and prepare to hold off the PCs as long as possible. Thrull wants that ritual performed ASAP, and he should (by my reading) only interrupt it under the most disastrous circumstances for his troops.
I don't consider that running the orcs in a substandard way; I consider that utilizing the adventure as is. Yes, it can all go to pieces with one bad combat - I do like the Star Wars analogy. It can also work amazingly well. A band of heroes taking out an entire fortress of orcs is incredibly heroic and is not an easy task. I can't wait to hear what happens to Felon's party.
Lancelot said:Miraculously, we actually completed the module... although not without the help of some orc "friendlies" who were also in the fortress to mess with their tribe's rival chieftain. Not owning the module, I still don't know if this was part of the module "as written" or whether the DM finally took pity on us...
It is part of the module, although it leaves it up to DM fiat to determine exactly how to handle it. That is one of the things I like about the adventure - there are a few outs for parties that get in over their heads (feuding orc tribes, the raven familiar, having Thrull be out of his armor unless you give him buttloads of time, etc.)
Last edited: