The Souljourner
First Post
One of the things mentioned was how the XP system will work. There's no more CR system, instead monsters will have levels and a set XP value. I think this is very interesting, it's pretty much like 2nd edition and before, where the complexity of the XP system is integrated into the XP chart, rather than trying to make some system where higher level people get less XP from lower level monsters.
<edit> Changing my initial XP chart to mimic the one that I think better represents what we'll actually see in 4e. This assumes you want 13.33 equal level encounters to level, that 5 monsters of your level is an average encounter for a party of 5 PC, that it takes 1000xp to second level, and that all XP values for monsters is static, and closely related to their level.
That gives us 75xp for a 1st level monster, and 375 for a 5th level monster. I then just tried to fill in a nice smooth curve between 75 and 375 with each successive step being about 50% bigger than the last.
Then all I did was make every monster of level x+4 equal to 5 times the value of a monster of level x. Finally, just multiplied the previous level's monster xp value by 13.33333 and added it to the running XP total. Yay excel.
I didn't round anything off in the XP chart so you can see the actual numbers going through, but I think likely WoTC would round them off (as someone suggested below).
-Nate
<edit> Changing my initial XP chart to mimic the one that I think better represents what we'll actually see in 4e. This assumes you want 13.33 equal level encounters to level, that 5 monsters of your level is an average encounter for a party of 5 PC, that it takes 1000xp to second level, and that all XP values for monsters is static, and closely related to their level.
That gives us 75xp for a 1st level monster, and 375 for a 5th level monster. I then just tried to fill in a nice smooth curve between 75 and 375 with each successive step being about 50% bigger than the last.
Then all I did was make every monster of level x+4 equal to 5 times the value of a monster of level x. Finally, just multiplied the previous level's monster xp value by 13.33333 and added it to the running XP total. Yay excel.
I didn't round anything off in the XP chart so you can see the actual numbers going through, but I think likely WoTC would round them off (as someone suggested below).
Code:
Level XP Total XP Per Equal Level Monster
(5 of which make an equal level encounter)
1 0 75
2 1,000 125
3 2,667 175
4 5,000 250
5 8,333 375
6 13,333 625
7 21,667 875
8 33,333 1,250
9 50,000 1,875
10 75,000 3,125
11 116,667 4,375
12 175,000 6,250
13 258,333 9,375
14 383,333 15,625
15 591,667 21,875
16 883,333 31,250
17 1,300,000 46,875
18 1,925,000 78,125
19 2,966,667 109,375
20 4,425,000 156,250
21 6,508,333 234,375
22 9,633,333 390,625
23 14,841,667 546,875
24 22,133,333 781,250
25 32,550,000 1,171,875
26 48,175,000 1,953,125
27 74,216,667 2,734,375
28 110,675,000 3,906,250
29 162,758,333 5,859,375
30 240,883,333 9,765,625
-Nate
Last edited: