DreamChaser
Explorer
howandwhy99 said:I'm glad they are going to static XP values for monsters. It means simple addition for DMs and varying that value is as they desire.
XP as CR has far greater granularity and can mean as greater accuracy like 3e's magic items.
Of course the irony here is that the granularity and accuracy of magical items is going away for 4e.
The Souljourner said:Exactly what I was going to say. In 2nd edition, everyone had their own XP chart, and only one or two (if I remember correctly) started at 1000.
You don't. Thief and bard started at 1,250 and Cleric started at 1,500. Fighter and druid were 2,000, ranger and paladin were 2,250. Wizard was 2,500. (the irony of course is that the weakest 1st level character needed the most to advance).
The progressions were entirely non-linear and there was no way, short of consulting the books, to know what your next level XP was. Druid started out needing more than clerics but that quickly reversed. Add in the chaos of the exclusive high levels for the druid and it got even worse.
DC