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Spell: Leaf Bombardment


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Suldulin

First Post
*pondering* I like, maybe make a minor change that the character can divide the leaves' targets(still keeping the max of 10d6)?

example: 1d6 to three targets, 2d6 to two targets, and 3d6 to one target; or 10d6 to one target; or any other combination

:cool:
 

Eternalknight

First Post
Suldulin said:
*pondering* I like, maybe make a minor change that the character can divide the leaves' targets(still keeping the max of 10d6)?

example: 1d6 to three targets, 2d6 to two targets, and 3d6 to one target; or 10d6 to one target; or any other combination

:cool:

Hmmm, it could work; have to think about that one :)

Ok, how's this:

Leaf Bombardment

Evocation

Level: Drd 3

Components: V, S, M

Casting time: 1 action

Range: Close (25ft + 5 ft/2 levels)

Target: Up to 5 creatures

Duration: Instantaneous

Saving Throw: Reflex half

Spell resistance: No

There must be leaves around in order for this spell to be cast. Once cast, the leaves develop razor-sharp edges. The druid is able to mentally direct these leaves towards a target creature. The leaves fly quickly towards the target, causing painful cuts and abrasions. The target suffers 1d6 damage per caster level (up to a maximum of 10d6; half on a successful save). The leaves then fall harmlessly to the ground. The caster may, if he or she so desires, split the leaves up to attack mutiple targets; roll damage as a whole, then divide this damage amongst the number of targets (rounding down).
 

Suldulin

First Post
Eternalknight said:


Hmmm, it could work; have to think about that one :)

Ok, how's this:

Leaf Bombardment

Evocation

Level: Drd 3

Components: V, S, M

Casting time: 1 action

Range: Close (25ft + 5 ft/2 levels)

Target: Up to 5 creatures

Duration: Instantaneous

Saving Throw: Reflex half

Spell resistance: No

There must be leaves around in order for this spell to be cast. Once cast, the leaves develop razor-sharp edges. The druid is able to mentally direct these leaves towards a target creature. The leaves fly quickly towards the target, causing painful cuts and abrasions. The target suffers 1d6 damage per caster level (up to a maximum of 10d6; half on a successful save). The leaves then fall harmlessly to the ground. The caster may, if he or she so desires, split the leaves up to attack mutiple targets; roll damage as a whole, then divide this damage amongst the number of targets (rounding down).

very nice, 2 things, I think the being able to deterimine the damage before dividing is to powerful(plus using the dice to divide it will limit it to affecting a max of ten targets), and shouldn't the school be changed to transmutation :)
 




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