Pvt. Winslow
Explorer
We played Pathfinder with spell points but I had to abandon it at high levels (17, but it was really a problem already at 12 or so). Just complete overloading on high-level spells broke the game. The group is level 18 now, and it's a much better game once more.
I know 5e handles it slightly different with high level slots, but here's my conclusion from Pathfinder: Works great at low-mid levels. Smashes balance at high levels (and made non-casters feel even more useless than they were already becoming. "Hey, why is the wizard suddenly able to use his best stuff 5x as much when I don't get more of my abilities," screamed the angry Fighter. ).
5 minute days aren't an issue either at high levels. A high level caster has a LOT of spell points.
It can also disheartening for players who are used to spell points to have the plug pulled on them at high levels. I know a few of my players were sad because they'd become so powerful, but everyone knew they had to go.
Thanks for sharing this. This is the kind of story I was hoping to read. Now, in your opinion, with Concentration spells, and with most spells allowing a saving throw each round to end, do you foresee this problem being as severe in 5E? I mean, that does nothing for balancing more uses of pure utility spells like Teleport and Scry, but it should still help with some of the encounter balance.
Using spell slots, I forsee a lot of defensive spellcasters taking a level in wizard or sorcorer. Paladin 9/Sorcorer 1 would have 13 uses of Shield each day. Cleric 9/Wizard 1 would have 32. Even a third level War Cleric 2/Wizard 1 would be able to fire off 7 Shield spells daily. Elditch Knights take a bit longer before their spell points start stacking up, but they also don't have to multiclass for this.
Right. So in 5E for spell points, a Paladin and Ranger levels are halved when determining total spell points, so 9 levels of Paladin are halved (rounded down to 4) with 1 level of Sorcerer means you have the spell points of a 5th level caster (which is 27). That gets you 13 uses of Shield. Without spell points, when multiclassing you still halve Paladin levels when determining slots per day, so a Paladin 9/Sorcerer 1 has 4 1st, 3 2nd, 2 3rd, or 9 uses of Shield. That means spell points gets you 4 extra uses of shield.
However, whereas with spell slots, if you used a 3rd level slot for a different spell, you still have 8 uses of Shield left, with spell points, if you use a 3rd level slot (which uses 5 spell points), you actually lose out on 2 uses of Shield, dropping you from 13 to 11. Another 3rd level spell with slots at you're at 7 uses of Shield left, another 3rd level spell with points and you drop another 2, to 9 left. I wonder if this actually goes a way towards bringing the two styles closer.
Similiarly, Cleric 9/Wizard 1 is 64 spell points (32 uses) and 4 1st, 3 2nd, 3 3rd, 3 4th, 2 5th slots (15 uses). So over double. However, a use of a 5th level spell with slots and you lose 1 Shield, a 5th level spell with points and you lose 3 Shields.
Basically, if you build a character around using a specific spell, such as Shield, spell points gives you the ability to cast purely that spell an increasing magnitude more (looks like 50% more at lower levels, to double at mid levels, to likely triple or quadruple at high). However, if you cast even a few higher spells, uses of you signature spell dwindle at a much faster rate than with slots.
What do you guys think? Remembering that you can still only cast one spell an Action, how far off do you think balance will be?
I have to admit, Shield is a great example of imbalance. A character capable of casting Shield upwards of 20 times a day can practically treat their AC as +5 permanently. I'm not sure how the game could handle that.