Well, the warlock mechanic always reminded me a lot of 4E's AEDU power structure, or in this case just the A (At-Will) for cantrips, and the E (Encounters) for their actual spell slots. Depending on how you have short rests (I go with 10min personally), then Warlocks play the most like a 4E class out of any of the current 5E classes.
You probably get that from the "encounter emphasis" created by the recharge condition for the spells.
Open-ended encounter power selection was the purview of only one mechanic in 4e :
channel divinity. So it's not really about the actually functioning mechanics in this case - it's more a question of feel-through-association.
IMPORTANT NOTE: I am not trying to say that you're feeling is wrong, I'm trying to say that there is very little "objective" truth to the warlock being "4e-like" other than, possibly, in presentation. I had the exact same impressions on first reading the class.
My original meaning was:
- you were talking about a system of "spell points" with a limited selection of spells which would be cast at ever-increasing efficiency
- this efficiency would be gained either through more powerful spells or through the "ramp-up" mechanic already in place
- the spell points would not be used to make the spells more powerful
- there would be a hard limit set very low on the amount of points that could be spent per limit
- this is
exactly how the warlock functions :
-- -- it has a small selection of spells
-- -- those spells increase in power
-- -- they have a single pool for all castings ("spell points")
-- -- one cannot use more spell points to make the spells more powerful: the increase of power is built-in
-- -- one can only use one spell point per casting
I feel like this post isn't as clear as I'd want it... but I don't really have the time to polish it so... you'll have to bear with it.