Kerrick
First Post
I was thinking about this again last night, because I've been going over the epic magic items and I really want to get the new SR system in place. I came up with (I think) a much simpler, cleaner rule for this, incorporating a lot of what we've already done.
There are four levels of SR: Minor, moderate, major, and full. (Technically there are six - epic and divine also, but we'll ignore those for the moment.) Each level grants a bonus to saves vs. some spells and spell-like abilities: +2, +4, +6, or +8, respectively.
How this works: If the creature saves against the spell or effect, it has no effect. If the creature fails its save by a number up to its SR bonus, it is treated as having saved normally and takes the lesser effect.
For example: A mage casts a lightning bolt (DC 20) against a balor (major SR, +6 bonus). If the balor's save is 20 or higher, the spell has no effect and the balor takes no damage. If the balor's save is 14-19, it still saves, but it takes half damage as normal.
Converting existing SR to the new system: The simple method is to divide a creature or PC's SR by 4 and round up to the next higher even number to get the save bonus. So, for example, a balor (SR 28) would be +7, rounded up to +8 or Full SR. A character with a mantle of spell resistance (SR 21) would have a +5 bonus, rounded up to +6, or Major SR.
This is the chart I used:
Minor (+2): 1-8
Moderate (+4): 9-16
Major (+6): 17-24
Full (+8): 25-32
Epic (+10): 33-40
Divine (+12): 41+
There are four levels of SR: Minor, moderate, major, and full. (Technically there are six - epic and divine also, but we'll ignore those for the moment.) Each level grants a bonus to saves vs. some spells and spell-like abilities: +2, +4, +6, or +8, respectively.
How this works: If the creature saves against the spell or effect, it has no effect. If the creature fails its save by a number up to its SR bonus, it is treated as having saved normally and takes the lesser effect.
For example: A mage casts a lightning bolt (DC 20) against a balor (major SR, +6 bonus). If the balor's save is 20 or higher, the spell has no effect and the balor takes no damage. If the balor's save is 14-19, it still saves, but it takes half damage as normal.
Converting existing SR to the new system: The simple method is to divide a creature or PC's SR by 4 and round up to the next higher even number to get the save bonus. So, for example, a balor (SR 28) would be +7, rounded up to +8 or Full SR. A character with a mantle of spell resistance (SR 21) would have a +5 bonus, rounded up to +6, or Major SR.
This is the chart I used:
Minor (+2): 1-8
Moderate (+4): 9-16
Major (+6): 17-24
Full (+8): 25-32
Epic (+10): 33-40
Divine (+12): 41+