Gold Roger
First Post
I sometimes think evocations do a bit to much damage on most levels. Really one lucky evocation can end a fight between equal powers in one round.
You may want to reread Sleep again--I can't see how it can possibly take out 5 creatures. It does 4 HD, and that's it.Zweihänder said:Spider Climb is the best and most powerful spell ever. It needs to be an Epic spell to be balanced.
Seriously, though? Sleep. It's obscenely strong for a first-level spell. I'd go so far as to say it is the strongest first-level spell in the PHB. Think about it: at lower levels, it's common to be ambushed by a horde of wusses. Sleep takes out between 3 and 5 of those wusses. And I DO mean "takes out"; any competent party will either coup de grace them or hog-tie them before they wake up. The only first-level spell with comparable removal is Burning Hands, and even then... well, comparable is an awfully strong word.
taliesin15 said:I'm wondering if Sleep couldn't be modified too--like there's a 40% chance that the 4HD worth of Monsters simply get Sleepy. Maybe there would be a higher chance of them getting Sleepy than falling completely Asleep, especially the lower lvl of the Mage respectively. One could say this makes them slower on initiative, saves, hitting, damage, and running away. Perhaps slurs their speech?
check, of course...I'm just saying that this way the lower level spells might have a higher chance of something in between complete failure and success. Another example would be magic missiles that don't cause hit point damage, but could disrupt an opposing spellcaster.Rystil Arden said:Uhhh...there's already likely to be around a 50% chance that the spell does nothing to a particular target anyway--unlike in 2e when there was no save, there's that Will Negates thing going.