VirgilCaine
First Post
Jeff Wilder said:Ray of enfeeblement is way too good for a first-level spell.
I agree that web and entangle are too powerful, if the DM doesn't play up their limitations. For example, web requires anchor points. The way I run the spell, you pick the center for the effect, and then any squares in that 20 foot radius that form continuous lines to anchor points are filled with webs. For instance, in a corridor forty feet wide, if the caster picks the most efficienct spot he'll web a two-square wide swath from wall-to-wall. The rest of the created webs will collapse and dissipate. Entangle actually invites the DM to apply limitations based on the terrain ... plus, it's a really nice flavor spell for druids. It's never been a problem in my game.
Both have SERIOUS terrain limitations. Where do you find anchor points in a desert, tundra, a beach, the plains, expansive cave system or on the ocean? Of course, if one is in a cramped dungeon, city, town, buiding, or dense forest (and stay in those areas), Web is just what you need. Entangle is even more limited--how many places have vegetation?
I played in a game as a 3rd and 4th level Gnome Wizard and considered taking Web...but we kept getting into random encounters out on the plains, and were rarely fighting in cities/towns, but did go into dungeons...so I chose Glitterdust.
If you keep letting the PCs be around places with vegetation or lots of upright objects, you'll hate Web and Entangle.