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Spirit of the Land template

Shade

Monster Junkie
Speaking of Dark Sun, Athas.org never did make any templates for the Spirits of the Land. They made a few actual spirits in Faces of the Forgotten North, but no templates or easy ways to generate them. Think you guys can come up with something?

At first glance, they don't seem much different than the spirit of the land in MM2. Do they differ enough to warrant conversion?

Not a conversion per se, but a template or way to create them from a base terrain or something similar. Each one is supposed to be unique.

It's pretty hard to use the Epic Wildshape: Spirit of the Land if you can't make one. Yes, I'm wanting to use an epic druid NPC in my next campaign.

Shall we lend Jaysyn a hand?
 

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Shade

Monster Junkie
Here are the base manifestations in MMII...

Air Manifestation
To manifest as air, a spirit of the land must have a windy vally, breezy seashore, or the like in its terrain. In this form, it gains the following abilities.

Air Mastery (Ex): Airborne creatures take a –1 penalty on attack and damage rolls against a spirit of the land manifested as air.

Flight (Ex): A spirit of the land manifested as air is naturally buoyant. At will as a free action, it can produce an effect like that of the fly spell (caster level 5th), except that the effect applies only to itself. This ability gives it a fly speed of 120 feet (perfect).

Earth Manifestation
An earth manifestation simply requires any type of land. In this form, a spirit of the land gains the following ability.

Earth Mastery (Ex): A spirit of the land manifested as earth gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the spirit of the land takes a –4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.)

Fire Manifestation
A fire manifestation requires a volcanic region, hot spring, or the like on the spirit of the land's terrain. In this form, it gains the following abilities.

Burn (Ex): A spirit of the land manifested as fire's slam attack deals bludgeoning damage plus fire damage from the spirit's flaming body. Those hit by a spirit's slam attack also must succeed on a DC 30 Reflex save or catch on fire. The flame burns for 1d4 rounds. A burning creature can take a move action to put out the flame. The save DC is Constitution-based.

Creatures hitting a spirit of the land manifested as fire with natural weapons or unarmed attacks take fire damage as though hit by the spirit's attack, and also catch on fire unless they succeed on a DC 30 Reflex save.

Fire Subtype (Ex): A spirit of the land manifested as fire gains immunity to fire and vulnerability to cold.

Water Manifestation

Swim (Ex): A spirit of the land manifested as water can swim at a speed of 60 feet.

Water Mastery (Ex): A spirit of the land manifested as water gains a +1 bonus on its attack and damage rolls if its opponent is touching water.

A spirit of the land manifested as water can be a serious threat to a ship that crosses its path. A spirit can easily overturn small craft (5 feet of length per Hit Die of the spirit) and stop larger vessels (10 feet long per HD). Even large ships (20 feet long per HD) can be slowed to half speed.
 

Jaysyn

First Post
Aside from SLAs, skills & mental stats, I think the formless states will be pretty similar for all of the SotLs

Colossal fey
Senses: all-around vision, darkvision, low-light vision; Listen +30, Spot +30
Languages: telepathy within lands
Immune: all attacks (see below)
Speed: 0 ft. (0 squares)
Space: [extent of land]; Reach —
Special Actions: elemental manifestation
Spell-like Abilities (CL 21th):


Abilities: Str —, Dex —, Con —, Int ??, Wis ??, Cha ??
SQ: Diffuse & Formless

Skills:


All-Around Vision (Ex) Because a Spirit of the Land in its formless state is composed of the terrain surrounding it, it can see in any direction, bestowing a +4 racial bonus on Spot and Search checks.

Diffuse and formless (Su) Because a Spirit of the Land is normally composed of the terrain surrounding it, a Spirit of the Land cannot be attacked directly unless it manifests its elemental form. In its normal formless and diffuse state, a Spirit of the Land cannot be directly attacked, although it will suffer and die if its land is destroyed.

Elemental Manifestation (Su) At will, a Spirit of the Land can assume a corporeal form, made from the predominant elements of its land. Each Spirit of the Land has specific and unique elemental manifestation, and each of these is treated like a separate monster. See ―Spirit of the Land (Elemental Manifestation).‖ Should a Spirit of the Land‘s elemental manifestation be destroyed, the physical dissipates and the Spirit must wait 24 hours before it can manifest itself again, or use any of its spell-like abilities, including the granting of spells.

Wild Empathy (Ex) This ability works like the druid‘s wild empathy class feature, except that the Spirit has a +6 racial bonus on the check.
 

Jaysyn

First Post
Athasian Terrain types & Manifestations

Forests, Jagged Cliffs, Swamp, Mountains, Verdant Belts, Stony Barrens, Sandy Wastes, Rocky Badlands, Mud Flats, Boulder Fields, Salt Flats, Obsidian Wastes, Ocean, Sea of Silt.

Forests / Verdant Belts = Earth w/ verdant qualities

Jagged Cliffs / Mountains = Earth, Air

Swamp / Mud Flats= Earth, Water

Stony Barrens / Boulder fields / Salt Flats = Earth

Sandy Wastes = Earth w/ sandy qualities

Rocky Badlands (Lava Gorge?) = Earth, Fire

Ocean (Last Sea) = Water

Obsidian Wastes / Sea of Silt = n/a
 

Shade

Monster Junkie
To mix it up a bit, we might draw some ideas from paraelementals.

Swamp/Mud Flaps might get the ooze paraelemental's acid.

Since magma paraelementals get burn, the fire manifestation should be applicable for Lava Gorge. Or to mix it up, use the magma mephit's breath weapon and fast healing?

For the Salt Flats, maybe the salt mephit's breath weapon and fast healing?

For the sandy wastes, maybe a sand golem's brownout or a brown dragon's sandstorm?
 

Jaysyn

First Post
Those all sound great. Maybe an Envelope / Engulf SA for the swampy or sandy areas. There are so many things that we could use I'm almost thinking that we need SLA / Special Quality random/pick lists for each terrain type.
 


Shade

Monster Junkie
I think the terrain types listed in Jaysyn's post about four back is probably what he's looking for. If you wanna take it further, though, I'm fine with it.
 

Jaysyn

First Post
I think the terrain types listed in Jaysyn's post about four back is probably what he's looking for. If you wanna take it further, though, I'm fine with it.

Yeah, those are the terrains listed in the 3.5e Dark Sun campaign setting.
 


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