0-hr
Starship Cartographer
This is great advice for removing the "Grind" (slugging it out after the fun part of the fight is done) but is there any consensus on how to reduce the combat time (as in number of rounds) for the system in general?
We're only getting one or two fight done each session, which doesn't lead to much plot advancement. I saw someone mention reducing creature hp by 25% and increasing their damage by 33%. Is that a good place to start if we want shorter fights, but with the same challenge?
We're using a premade adventure, so a simple conversion formula like this will work out better than trying to redesign the encounters completely.
We're only getting one or two fight done each session, which doesn't lead to much plot advancement. I saw someone mention reducing creature hp by 25% and increasing their damage by 33%. Is that a good place to start if we want shorter fights, but with the same challenge?
We're using a premade adventure, so a simple conversion formula like this will work out better than trying to redesign the encounters completely.