5 out of 5 rating for Star Wars: Age of Rebellion Core Rulebook
Age of Rebellion's rulebook, like Edge of the Empire's, is utterly gorgeous, and packed full of inspirational art with that Original Trilogy feel. In this branch of the game system, the player characters make up a rebel cell or fleet. The game system is heavily narrative-based, with players' attempts to do something (shoot an enemy, hack a computer, persuade a guard, etc.) often resulting in "yes but" or "no but" outcomes triggered by the dice results. So you hacked the computer, but you set off an alarm. You failed to persuade the guard, but he let slip that the person you're looking for is no longer inside the facility. Characters are class based, and players spend points to build their character. Overall, it's an exciting, streamlined take on the Star Wars universe, reflecting the swingy, up-and-down nature of the movies' narratives (they escape the cell block, but they end up in the trash compactor; Luke throws the bone into the Rancor's mouth, buying him time, but the bone scaps, etc.).