• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Star Wars Saga, the Good, the Bad, and the Ugly


log in or register to remove this ad

Asmor

First Post
darkelfo said:
A partial answer to the Scoundrel's imbalance:

http://www.wizards.com/default.asp?x=starwars/article/sagaenhancement1

Great stuff!

Most excellent!

I really like the tech specialist feat... It's very elegant how it inherent increases the cost of modifications... I.e. if you start out with a 1000 credit item and mod it, it costs 100 credits to mod and it becomes worth 1200. Next time, it costs 120 credits to mod and it's worth 1440... One more costs 144 credits...

EDIT: NM, it's late and I didn't read it well... I guess by the RAW you can't modify it more than once... Although I'm not so sure it would be a bad house rule to allow that...
 

Destil

Explorer
Donovan Morningfire said:
One intrepretation I saw of this was Vader used Battle Strike, spending a Force Point to get the extra 2d6 damage, then made an unarmed attack on the Emperor, spending a Destiny Point to make it an automatic critical hit. He rolled an obscene amount of damage (maxed out his bonus damage dice, which under SECR apparently get doubled along with the regular damage roll), and the GM ruled was enough to drop the Emperor, then applied the creative description of the old geezer literally getting shafted.

Kinda like how Han's "wild swing" at Boba Fett was, in game terms, enough to drop the bounty hunter, but the GM gave Fett a wild, over-the-top death sequence instead.
You know the biggest problem with Vader isn't one scene in RotJ...

It's the entirety of Phantom Menace.

He dosn't have any levels of any non-jedi base class. But Annie isn't a jedi in Ep. 1 and he certainly has at least 1 heroic level at this point.

Realistically he should have most likely been a human scoundrel or scout with Force Sensitivity and Skill Training (Use the Force) (of course in his case it represents natural ability instead of training) at 1st. He 1st level talent should be Force Pilot. This lets the 6 year old Anakin participate in all events of Ep. 1 as a 1st level character and matches his skills in the movie fairly well (I'd go with scoundrel since outlaw tech would fit him pretty well if you want to give him more levels before jedi).
 

Destil said:
It's the entirety of Phantom Menace.

He dosn't have any levels of any non-jedi base class. But Annie isn't a jedi in Ep. 1 and he certainly has at least 1 heroic level at this point.

Realistically he should have most likely been a human scoundrel or scout with Force Sensitivity and Skill Training (Use the Force) (of course in his case it represents natural ability instead of training) at 1st. He 1st level talent should be Force Pilot. This lets the 6 year old Anakin participate in all events of Ep. 1 as a 1st level character and matches his skills in the movie fairly well (I'd go with scoundrel since outlaw tech would fit him pretty well if you want to give him more levels before jedi).
I just noticed they didn't translate his original stats well. I was so used to his old stats I never even noticed what they did with him in SECR until you pointed it out.

In the OCR, they called him a Level 1 Fringer (now Scout). Yeah, his talent would be Force Pilot, with Force Sensitivity and Skill Focus (Use The Force) as his starting feats.

I'd call that a typo worthy of errata myself.
 


Asmor

First Post
Felon said:
Hope we at least get a PDF version eventually....

You know, it never occurred to me to turn stuff from web pages into PDFs before... Definitely a lot more convenient to save.
 

Attachments

  • Saga Edition Web Enhancement 1.pdf
    71.5 KB · Views: 108

EditorBFG

Explorer
pawsplay said:
Ranger REG said:
supposed to be and participating in a story, not a series of random events and encounters. There has to be a point to the adventures.
That's metagaming. A series of random events and encounters is just gaming.
This is an old argument, and I hope we won't have it here, but...

People want different thinsg from games. Some people want a story. A story is not a series of random events, it is a structured sequence of events proceeding towards a cilmax followed by denouement.

The Saga RPG chapter seems to be saying that Star Wars games should not be a series of random encounters, because to emulate the films-- at least two of which tell stories masterfully-- the RPG should be about telling a story.

And a GM cannot metagame, except by having an NPC act illogically based on factors outside the reality of the game. But manipulating events for the enjoyment of the players? For many of us, that is GMing.
 

jeffh

Adventurer
OStephens said:
In my personal experience, people who have trouble with 1-2-1-2-1-2 are often very, very bothered by how it breaks their train of thought, and slows an encounter. People who aren't bothered by it always seem able to introduce it even if a rulebook doesn't include it.

Also, I have, literally, seen someone get up and walk away from an effort to teach him roleplaying because the 1-2-1-2 rule was the straw that broke the camel's back. Star Wars has a lot of potential as a gateway. I'd like that gateway to be as inviting as possible.

My thoughts only.
I can't imagine that person was very serious about it in the first place.
 

Felon said:
Folks are gonna have to pull up this web page for years to come? Hope we at least get a PDF version eventually....
Well, the article does mention it will be printed and expanded upon in a later book. But I'd say that for now what we've got is enough to go on, barring fully-fleshed out rules to build things from scratch.

Although there are quite a few house rules to cover building stuff, such as the one Matt "Tao" Myers is kind enough to host, found here
 

Asmor

First Post
jeffh said:
I can't imagine that person was very serious about it in the first place.

How many people are? In general, role playing isn't the kind of hobby you wake up one day and say "Man, I need to get me some of that!" Sure, some people are like that... Hell, I was. But for the most part I think people need to be roped into it, kicked dragging and screaming until they finally understand how rocksome* it is.

It's for their own good, really.

Rocksome: Adj. Rocking and awesome
 

Voidrunner's Codex

Remove ads

Top