Introducing our crazy-skilled pilot...
I'm thinking he was born and raised on Absalom Station, fatherless and with a mother who serves drinks (and more) in a dockside pub of ill repute, and falling in with the wrong crowd. Realizes he loves illegal races, and quickly becomes a hotshot, learning to sneak into places he shouldn't and emerging with stolen speeders or ships. Not caught yet.
Sounds like the kind of crowd he could bump into the outlaws.
[sblock=Crash]
Kyran “Crash” Asherock
CN Human Ace Pilot Operative 1
Resolve: 5
Experience: 0
Initiative: +9 (+4 dex, +4 feat, +1 edge)
BAB: +0
Speed: 30 feet
Statistics:
Str: 10 (+0)
Dex: 18 (+4)
Con: 12 (+1)
Int: 13 (+1)
Wis: 10 (+0)
Cha: 10 (+0)
Defence:
Stamina: 7
Maximum HP: 10
Current HP: 10
KAC: 16
EAC: 15
Saves:
Fort: 1 = 0 base + 1 con
Reflex: 6 = 2 base + 4 dex
Will: 2 = 2 base + 0 wis
Feats:
Skill Focus: Acrobatics (bonus class feat)
Skill Focus: Stealth (bonus class feat)
Skill Focus: Piloting (level 1 feat)
Improved Initiative (bonus racial feat)
Racial Abilities (human):
+2 to any ability (Dex)
Extra feat (Improved Initiative)
Extra skill point per level (Disguise)
Theme: Ace Pilot
Piloting is a class skill or +1 to Piloting checks. -5 DC to Culture checks regarding spaceships and famous pilots.
Class Abilities (Operative):
Proficiencies – Light armor, Basic melee weapons, Small arms, Sniper weapons
Operative’s Edge – Initiative checks and skill checks get +1 bonus
Specialization: Ghost – Free skill ranks in Acrobatics and Stealth, free Skill Focus in Acrobatics and Stealth, can use Stealth with +4 bonus to make Trick Attack
Trick Attack 1d4 – Move up to speed, then make Bluff, Intimidate or Stealth check (DC 20 + target’s CR) to add 1d4 damage to weapon attack.
Skills:
+12 Acrobatics (1 rank, +3 class skill, +4 dex, +3 skill focus, +1 edge)
+1 Athletics (+1 edge)
+5 Bluff (1 rank, +3 class skill, +1 edge)
+6 Computers (1 rank, +3 class skill, +1 int, +1 edge)
+6 Culture (1 rank, +3 class skill, +1 int, +1 edge)
+1 Diplomacy (+1 edge)
+5 Disguise (1 rank, +3 class skill, +1 edge)
+6 Engineering (1 rank, +3 class skill, +1 int, +1 edge)
+1 Intimidate (+1 edge)
+5 Perception (1 rank, +3 class skill, +1 edge)
+13 Piloting (1 rank, +3 class skill, +4 dex, +3 skill focus, +1 ace pilot, +1 edge)
+5 Sense Motive (1 rank, +3 class skill, +1 edge)
+9 Sleight Of Hand (1 rank, +3 class skill, +4 dex, +1 edge)
+12 Stealth (1 rank, +3 class skill, +4 dex, +3 skill focus, +1 edge)
+5 Survival (1 rank, +3 class skill, +1 edge)
Languages: Common, Ysoki
Bulk: 2 (encumbered 6, overencumbered 11)
Combat Gear:
Azimuth Laser Pistol, +4 atk, 1d4 F, burn 1d4, 80', 20 charges, bulk L, 350
Survival Knife, +4 atk, 1d4 S, analog, operative, bulk L, 95
Second Skin, +1 EAC/+2 KAC, +5 max dex, 0 ACP, bulk L, 410
Other Gear:
Consumer Packpack, +1 Str for carrying, bulk 1
Everyday Clothing, bulk L
Hygiene Kit, bulk 1
Engineering Tool Kit, bulk L
Personal Comm Unit, 1 hand, capacity 80, 1/hour, bulk L
Wealth:
51 credits
[/sblock]