I definitely agree on the shortspears.
Let's see, with Strength 4 a Shroomling does 1d3-3/×3 with a Tiny Spear, or 1d2-3/×2 with a Tiny Shortspear.
That's 1 point of damage either way whether or not it Crits, so it makes no difference apart from weight.
Might as well be a Shortspear, then.
I'm not quite sure how the distress spores will work if we have a limited number of uses per day. Maybe it has a duration?
I was thinking of incorporating some of the text from
alarm into the Distress Spores. I'd prefer to limit the uses, and it's simpler if we use the same number-per-day for all of them. Furthermore, I was thinking we might make it an immediate action or swift action instead of a standard action.
e.g.:
Spores (Su?)
Shroomling can produce several different varieties of spores, as described below. Unless otherwise stated, releasing a cloud of spores is a standard action. Each type of spore can be used a number of times per day equal to 1 plus the shroomling's Con modifier (minimum 1). Spores can be released either in a spread or as a ray against a single target, as noted in the individual spore descriptions, the range depends on the type of spore.
Distress: As an immediate action, a shroomling can emit a 40 ft. spread of spores that inform all other shroomlings in range of danger. Distress spores will instantly awaken shroomlings from sleep (normal or magical) but do not otherwise disturb concentration. They will not awaken an unconscious shroomling. If the spore-emitting shroomling is aware of a particular danger, all other shroomling with range are also aware of it. If the spore-emitting shroomling is not flatfooted against an opponent, none of the other shroomlings are. The effects of distress spores only last for 1 round.