Olaf the Stout
Hero
I'm about to use some Stirges in my game for the first time and I want to make sure that I get it right.
[sblock=Stirge Stats]Stirge: CR 1/2; LA —; Tiny magical beast; HD 1d10; hp 5; Init +4; Spd 10 ft., fly 40 ft. (average); AC 16 (+2 size,
+4 Dex), touch 16, flat-footed 12; Base Atk +1; Grp –11 (+1 when attached); Atk (Touch +7 melee (attach); Full
Atk (same); Space/Reach 2–1/2 ft./0 ft.; SA attach, blood drain; SQ darkvision 60 ft., low–light vision; AL (Always)
N; SV Fort +2, Ref +6, Will +1; Str 3, Dex 19, Con 10, Int 1, Wis 12, Cha 6.
Skills and Feats: Hide +14, Listen +4, Spot +4; Alertness, Weapon Finesse B. B = Bonus Feat.
Attach (Ex): If a stirge hits with a touch attack, it uses its eight pincers to latch onto the opponent’s body. An
attached stirge is effectively grappling its prey. The stirge loses its Dexterity bonus to AC and has an AC of 12,
but holds on with great tenacity. Stirges have a +12 racial bonus on grapple checks (already figured into the Base
Attack/Grapple entry above).
An attached stirge can be struck with a weapon or grappled itself. To remove an attached stirge through
grappling, the opponent must achieve a pin against the stirge.
Blood Drain (Ex): A stirge drains blood, dealing 1d4 points of Constitution damage in any round when it
begins its turn attached to a victim. Once it has dealt 4 points of Constitution damage, it detaches and flies off to
digest the meal. If its victim dies before the stirge’s appetite has been sated, the stirge detaches and seeks a new
target.
Description/Combat: A stirge’s coloration ranges from rust–red to reddish–brown, with a dirty yellow
underside. The proboscis is pink at the tip, fading to gray at its base. A stirge’s body is about 1 foot long, with a
wingspan of about 2 feet. It weighs about 1 pound. A stirge attacks by landing on a victim, finding a vulnerable
spot, and plunging its proboscis into the flesh. This is a touch attack and can target only Small or larger creatures.
Environment: Warm marshes
Organization: Colony (2–4), flock (5–8), or storm (9–14)
Treasure: None
Advancement: —[/sblock]
Here is how I think the rules should work. Please correct me if anything I say is incorrect.
Since Stirges are Tiny and have 0ft reach they have to enter their opponent's square in order to attack. This grants their opponents an AoO. If the AoO hits but does not kill the Stirge they still get to attack.
It attacks with a touch attack. If successful it has attached itself to its victim and is effectively grappling him/her. If it is still attached to its victim at the start of its next turn it drains 1d4 Constitution. Once it has done 4 points Con damage it flies off.
In order to detach a Stirge, the victim can attack it normally. The Stirge's AC is 12 for this purpose. The victim and anyone else attacking the Stirge (or the victim for that matter) does not have any negative to-hit modiifiers while the Stirge is attached.
The other way to detach a Stirge is to pull it off. This can be done by "pinning" the Stirge. This requires the victim to win 2 grapple checks.
I think most of that is correct. I'm not to sure on whether the victim or an ally attacking an attached Stirge has a chance of hitting himself/his ally or whether there is a negative to-hit modifier. I don't think there is but I'm not 100% sure.
The other thing I'm a little unsure about is whether it requires 1 or 2 successful grapple checks to pull an attached Stirge off.
Olaf the Stout
[sblock=Stirge Stats]Stirge: CR 1/2; LA —; Tiny magical beast; HD 1d10; hp 5; Init +4; Spd 10 ft., fly 40 ft. (average); AC 16 (+2 size,
+4 Dex), touch 16, flat-footed 12; Base Atk +1; Grp –11 (+1 when attached); Atk (Touch +7 melee (attach); Full
Atk (same); Space/Reach 2–1/2 ft./0 ft.; SA attach, blood drain; SQ darkvision 60 ft., low–light vision; AL (Always)
N; SV Fort +2, Ref +6, Will +1; Str 3, Dex 19, Con 10, Int 1, Wis 12, Cha 6.
Skills and Feats: Hide +14, Listen +4, Spot +4; Alertness, Weapon Finesse B. B = Bonus Feat.
Attach (Ex): If a stirge hits with a touch attack, it uses its eight pincers to latch onto the opponent’s body. An
attached stirge is effectively grappling its prey. The stirge loses its Dexterity bonus to AC and has an AC of 12,
but holds on with great tenacity. Stirges have a +12 racial bonus on grapple checks (already figured into the Base
Attack/Grapple entry above).
An attached stirge can be struck with a weapon or grappled itself. To remove an attached stirge through
grappling, the opponent must achieve a pin against the stirge.
Blood Drain (Ex): A stirge drains blood, dealing 1d4 points of Constitution damage in any round when it
begins its turn attached to a victim. Once it has dealt 4 points of Constitution damage, it detaches and flies off to
digest the meal. If its victim dies before the stirge’s appetite has been sated, the stirge detaches and seeks a new
target.
Description/Combat: A stirge’s coloration ranges from rust–red to reddish–brown, with a dirty yellow
underside. The proboscis is pink at the tip, fading to gray at its base. A stirge’s body is about 1 foot long, with a
wingspan of about 2 feet. It weighs about 1 pound. A stirge attacks by landing on a victim, finding a vulnerable
spot, and plunging its proboscis into the flesh. This is a touch attack and can target only Small or larger creatures.
Environment: Warm marshes
Organization: Colony (2–4), flock (5–8), or storm (9–14)
Treasure: None
Advancement: —[/sblock]
Here is how I think the rules should work. Please correct me if anything I say is incorrect.
Since Stirges are Tiny and have 0ft reach they have to enter their opponent's square in order to attack. This grants their opponents an AoO. If the AoO hits but does not kill the Stirge they still get to attack.
It attacks with a touch attack. If successful it has attached itself to its victim and is effectively grappling him/her. If it is still attached to its victim at the start of its next turn it drains 1d4 Constitution. Once it has done 4 points Con damage it flies off.
In order to detach a Stirge, the victim can attack it normally. The Stirge's AC is 12 for this purpose. The victim and anyone else attacking the Stirge (or the victim for that matter) does not have any negative to-hit modiifiers while the Stirge is attached.
The other way to detach a Stirge is to pull it off. This can be done by "pinning" the Stirge. This requires the victim to win 2 grapple checks.
I think most of that is correct. I'm not to sure on whether the victim or an ally attacking an attached Stirge has a chance of hitting himself/his ally or whether there is a negative to-hit modifier. I don't think there is but I'm not 100% sure.
The other thing I'm a little unsure about is whether it requires 1 or 2 successful grapple checks to pull an attached Stirge off.
Olaf the Stout