stonegod
Spawn of Khyber/LEB Judge
- animalistic power (CL2, DR2, S/W2, PHII): FineAny word on these?
- energy vulnerability (CL3, S/W3, PHII): Fine
- ghost touch weapon (CL 3, SC): This spell is too low level; methinks it should be CL4 (closer to undead bane weapon, but see below)
- mass resist energy (CL3, SC): Fine
- panacea (CL4, DR5, SC): Its lesser heal w/o ability healing or much hps. Fine at that level.
- sheltered vitality (CL4, DR 4, SC): A lifesaver for ability damage. Death ward is of this level and protects against some nasty stuff as well. Fine.
- undead bane weapon (CL4, PL3, SC): It lasts too long, but its the right CL. See below.
ghost touch and undead bane are more powerful version of the artificer's ability to augment weapons (lesser weapon augmentation). That's artificer 2, which is fine for them as it costs money and can't be done in combat (and their enhancement specialists). I think ghost touch/undead bane (both +1 enhancements) should be CL4 if cast in 1 round and last a similar 10 min/CL (halfway between ghost touch's 1 min/lvl and undead bane's 1 hr/lvl).