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stonegod's Expedition to Castle Ravenloft: Ch. II [OOC]

stonegod

Spawn of Khyber/LEB Judge
Any word on these?
- animalistic power (CL2, DR2, S/W2, PHII): Fine
- energy vulnerability (CL3, S/W3, PHII): Fine
- ghost touch weapon (CL 3, SC): This spell is too low level; methinks it should be CL4 (closer to undead bane weapon, but see below)
- mass resist energy (CL3, SC): Fine
- panacea (CL4, DR5, SC): Its lesser heal w/o ability healing or much hps. Fine at that level.
- sheltered vitality (CL4, DR 4, SC): A lifesaver for ability damage. Death ward is of this level and protects against some nasty stuff as well. Fine.
- undead bane weapon (CL4, PL3, SC): It lasts too long, but its the right CL. See below.

ghost touch and undead bane are more powerful version of the artificer's ability to augment weapons (lesser weapon augmentation). That's artificer 2, which is fine for them as it costs money and can't be done in combat (and their enhancement specialists). I think ghost touch/undead bane (both +1 enhancements) should be CL4 if cast in 1 round and last a similar 10 min/CL (halfway between ghost touch's 1 min/lvl and undead bane's 1 hr/lvl).
 

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stonegod

Spawn of Khyber/LEB Judge
Okay, full identification rules (I'll post these in the info post at the beginning of the thread as well):
- identify or analyze dweomer as usual (remember, divine versions do not require arcane material components)
- DC 30 Kn: Arcana check for well known items, but doesn't give everything
- Spellcraft with a detect magic will do it at a DC 10 higher that id'ing its school of magic (so DC 25 + 1/2 CL)
- Use Magic Device at +5 DC will do it, but only for "activatable" items (wands, some wondrous items, etc.)

In general, the spellcraft/detect magic combo is the fastest w/o identify.
 

stonegod

Spawn of Khyber/LEB Judge
Another note (in my growing collection): pathfinderq1 you also need to note that you have the Icon of Ravenloft (given to you here). It does the following:
- It can be used as holy symbol to turn undead. It enhances this ability (let me know when you use it and I'll tell you what it does :)).
- It also can be used to heal: speak the word doloshvinya and it casts cure serious on the touched creature. This effect is once per day

Stormwind If you use the holy symbol of Ravenkind to turn undead, I'll also need to know. Currently, it acts as a phylactery of faithfulness in addition to its normal powers.
 

pathfinderq1

First Post
Tessa has already used the Icon for a turn undead attempt, in the steward's office- IC post 268 lists a +4 effective level bonus. I'll add the Icon to Tessa's sheet tomorrow when I update her spell selection (if we make it through the night.

For what it is worth, Tessa does not currently have Identify memorized- it goes in her 2nd level domain slot, which was used for Produce Flame today. To simplify, I can memorize Identify with tomorrow's selection and mark it off as used.

Looks like Khensu can keep the +2 greatsword he already has. Not sure if anyone wants either of the armor sets...
 

Stormwind

First Post
Ok. I presume the symbol will gain additional abilities once the ritual to fully awaken it is complete (Ashlyn is planning to do this very soon - probably tomorrow morning).



@All: I figure that we should sell a lot of the excess group gear. I have compiled a list below of all the group gear not currently in use. Comments welcome.
[sblock=Group gear (to sell)]
  • Group gear (in haversack):
    Handy Haversack [5 lbs][2000 gp] ---> Not for sale
    - Composite (+2) longbow x4 [3 lbs ea.][300 gp ea.]
    - light crossbow x4 [4 lbs ea.][35 gp ea.]
    - bolts x20 [2 lbs][2 gp]
    - Masterwork greatsword x4 [8 lbs ea.][350 gp ea.]
    - +1 ancient greatsword [8 lbs]
    - +1 unholy mace [8 lbs]
    - +1 dagger [1 lbs][2302 gp]
    - dagger x2 [1 lbs ea.][2 gp ea.]
    - Mantle of second chances [1 lbs] ---> Not for sale (Either Jarrith, Tessa, or Khensu could use this)
    - Iron bracers of armour +2 [1 lbs][4000 gp]
    - Potion bracer x2 [½ lbs ea.] ---> Not for sale (It might be useful for both Jarrith and Khensu)
    - Elixir of Vision [- lbs][250 gp]
    - Silver nibbed pen
    - Set of gem studded gold cufflinks
  • Jarrith's gear
    - +1 mithril chain shirt [13 lbs][2250 gp]
  • Khensu's gear
    - +2 flametouched iron breastplate [50 lbs][6650 gp]
[/sblock]

Just so that everyone is aware of the current distribution of group gear, here is a list of the stuff in use
(Note that I have allocated the +2 chain shirt to Jarrith, the +1 full plate to Khensu, and the Scroll to Avron)
[sblock=Group gear (in use)]
  • Group gear (in use):
    - [Partially awakened Symbol of Ravenkind] (Order of the Raven - Ashlyn)
    - Crumpled letter (Group - Ashlyn)
    - +2 ancient chain shirt (Group - Jarrith) [25 lbs]
    - Danovich's Journal (Group - Jarrith)
    - +2 greatsword (Group - Khensu) [8 lbs][8350 gp]
    - +1 full plate (Group - Khensu) [50 lbs]
    ---> Note that this might cost something for 'resizing' in order to fit Khensu
    - Periapt of wisdom +2 (Group - Tessa) [- lbs][4000 gp]
    - Milosh's wand (Group - Tessa) (CL 5 Magic Missile; 38 charges) [- lbs][3750 gp]
    - Tome of "Cannons of the Knittes of the Ravven" (Order of the Raven - Tessa)
    - Tome of Strahd (Group - Tessa)
    - Icon of Ravenloft (Order of the Raven - Tessa)
    - Scroll of restoration, break enchantment, and remove disease (Group - Avron) [- lbs][2,300 gp gp]
[/sblock]


Finally, here is the groups current financial state
[sblock=Group Funds]
  • Group Funds:
    - Paper (Note of credit from the caravan for the group) (Group) [- lbs][2270 gp]
    - Coins: 25 platinum, 100 gold, - silver, - copper (Group) [2.5 lbs]
  • Private Funds
    - Paper (Note of credit from the caravan for Ashlyn) [- lbs][373 gp]
[/sblock]
 
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stonegod

Spawn of Khyber/LEB Judge
The magic composite longbow may not be a bad thing for Khensu to keep around just in case. I'm not saying this as I know something is coming, but as the fact that the longbow *is* the favored weapon of the Flame.

I'll need to know if the rest are okay w/ this switch. And, yes, the full plate does require resizing (about a day of work uninterrupted).
 

Stormwind

First Post
The magic composite longbow may not be a bad thing for Khensu to keep around just in case. I'm not saying this as I know something is coming, but as the fact that the longbow *is* the favored weapon of the Flame.

I'll need to know if the rest are okay w/ this switch. And, yes, the full plate does require resizing (about a day of work uninterrupted).
I might be missing something here, but what magical composite longbow? As far as I know there are only 4x composite longbows in the group gear and they are +2 mighty, not magical, hence the (+2). My apologies if the way I listed it was confusing.
As I recall the longbows were loot from the werewolves in the woods.
 

Stormwind

First Post
[sblock=@stonegod]I have been contemplating Ashlyn's progression and the current situation. In particular I have been considering taking various feats once Ashlyn levels up:
  • Leadership: This would fit Ashlyn rather well over the long term since she is starting to consider rebuilding the Order of the Raven (once the castle is 'cleared' of corruption). I don't know what your thoughts are regarding possible cohorts in this case and whether Urik might fit that position or whether you have other plans for him?
  • Sun Devotion (Complete Champion): This feat would also fit Ashlyn rather well, particulary since she gains the sun domain from the 3rd level of the Knights of the Raven PrC, thus making this a very cohesive choice from an RP perspective

Basically I just wanted to run both possibilities past you and check what your thoughts were on them. At the moment I am slightly more inclined to take the Sun Devotion feat as I feel it fits Ashlyn better, but I am also open to her taking Leadership, particularly if we need another 'character' in the group.

Here's the Sun Devotion feat description:
Complete Champion said:
Sun Devotion [Domain]
Your weapon blazes with the power of the sun.
Benefit: Once per day as a swift action, you can cause one of your melee weapons to glow with the power of the sun. The illumination radius is the same as a torch, but the light is true sunlight and affects creatures within a 10-foot radius as such. This effect last for 1 minute.
While your weapon glows, it deals an additional 1 point of sacred (if your deity is good or neutral) or profane (if your deity is evil) damage per character level you possess to any undead it strikes.
Special: You can select this feat multiple times, gaining one additional daily use each time you take it.
Special: If you have the ability to turn or rebuke undead, you gain one additional use of this ability for each daily turn or rebuke use you expend.
[/sblock]
 

DEFCON 1

Legend
Supporter
Well I figured out why I bought mithril chain in the first place... my cat's grace spell doesn't do any good for AC without it (max dex for chain shirt is +4, but +6 for mithril chain shirt). However, instead of being AC 19 regularly, 21 with cat's grace... I'd rather just be AC 20 all the time.

Since we've had the Mantle of Second Chances for probably a year or so and it keeps getting passed around to all the new players who end up leaving... I'm gonna take it for myself. This and the chain shirt are the first two magical items I've received in the game (not including the ones I started with), so I'm gonna be greedy just this once. :) I'll also take the potion bracer as well.

As far as Khensu... I'll definitely spending the time/cash to resize the full plate, and I'll restat him based on the +2 greatsword. I'll also give him a potion bracer.

What exactly was the ability of the Mantle of Second Chance again?

Thanx all!
 
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DEFCON 1

Legend
Supporter
I have no additional RP to do until we get up and running again (unless stonegod wants me to rp out Khensu getting the armor resized). I would prefer to hold off going anywhere until the armor is finished and we heal everyone's ability damage.

Once we've decided we are ready to go and what our plan is (presumably to go somewhere to bring the relics together), I will rework my spells at that point (during the "overnight" of the morning we leave). Until then, I'll make sure Jarrith has enough Lesser Restos made available as needed to get everyone (including Marot) back up to full.
 

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