D&D 5E Storm King's Thunder


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Kobold Stew

Last Guy in the Airlock
Supporter
Tranio tries to fire again, in hopes of harming the creature. One wonders what an axe or sword might do to such a beast, but nothing withstands the power of death itself.


To hit: [roll0]. If a hit, damage = [roll1] necrotic.
 

KahlessNestor

Adventurer
2ch2b76.jpg


Cloud Castle
Morning
Round 2

Dren grunted as he was struck by the unseen foe. But it seemed his attempt to make the creature visible was somewhat effective. Dren struck back, swinging his axe and falling down to his hand to double-foot kick the stalker.

[sblock=Actions]
Action: Handaxe attack and damage: 1D20+5 = [18]+5 = 23
1D6+3 = [1]+3 = 4

Bonus Action: Unarmed attack and damage: 1D20+5 = [13]+5 = 18
1D4+3 = [2]+3 = 5

Move:
Reaction:
Object Interaction:

Conditions:
[/sblock]

[sblock=Stats]
AC: 16
HP: 26/33 HD: 4/4d8
Ki: 4/4/R
Darts 10
Arrows: 20
[/sblock]

[sblock=Party Treasure]
[/sblock]

[sblock=Party]
Tranio - half-elf death cleric
Fistan - human wizard
Carolina - halfling rogue
Dren - dwarf monk
Bethany - human fighter
Aremus - half-elf paladin
Ordrar - dwarf eldritch knight
[/sblock]
 

Neurotic

I plan on living forever. Or die trying.
Ordrar, imbarassed by the miss redoubles his efforts. This time, he judges the position of the monster well and, with dull thud, shimmering in the air marks the position of the stalker just a little bit better.

OOC:
Not really any game effect, but the description of the spell describes it - it would be super-powerful cantrip if it could reveal invisible enemies :)


[sblock=Actions]
Attack: [roll0]
Damage: [roll1]
Thunder: [roll2]
Reaction: impose disadvantage on the attack against Bethany
[/sblock]
 

TallIan

Explorer
Fistan, Wizard 4

Fistan can make out the dim shapes of his companions, or so he hopes. Knowing his foe is invisible he aims for a gap between them, his little firebolt comes to a sudden, satisfying stop.

[SBLOCK=Actions and rolls]
Move:
Action:
Special: Use a luck die to force a re-roll if attacked.
Reaction: Cast shield if required to prevent a hit after luck roll

Screwed up the syntax, but here is the roll to hit1d10: 1D20+6 = [14]+6 = 20


Damage: 1D10 = [3] = 3

[/SBLOCK]

[SBLOCK=Mini Stats]
Passive Perception: 12
AC: 12 (15 with mage armour, 17/20 with shield)
Initiative: +2
HP: 26/26 (HD: 4/4d6)
Arcane Ward: 12/12 THP currently active

Offense
Spell attack: +6 to hit Spell DC: 16
Quarterstaff: +1 1d6-1B

Luck: 3/3

Spells
CANTRIPS (4): FireBolt, Light, Minor Illusion, mage hand
LEVEL 1: (2/4): *Mage Armour, *Shield, *Fog Cloud (C) *Thunderwave, Sleep, Unseen Servant (R), Alarm (R), Find Familiar (R)
LEVEL 2: (3/3) *Flaming Sphere (C), *Misty Step, *Levitate (C), *Web(C)[/SBLOCK]
 

Charwoman Gene

Adventurer
Feeling the wind as it moved passed her, Bethany struck a powerful countering blow, but the creature got her with a second attack. She brushes off the blow in the heat of battle and drives her blade deep into the creature.

OOC: Reaction: Riposte on Invisible enemy: 1D20+6 = [16]+6 = 22
1D8+6+1D8 = [3]+6+[6] = 15

Action: Goading Strike Goading strike on Invisible enemy: 1D20+6 = [20]+6 = 26
1D8+6+1D8 = [3]+6+[1] = 10
Crit on Invisible enemy: 2D8 = [5, 6] = 11

36 damage total.
Bonus: Second wind. Second wind: 1D10+4 = [8]+4 = 12

[sblock=Mini Stats]AC: 18 Init: +0
HP: 36 / 36 Hit Dice: 4 / 4 [1d10+2]
Second Wind: 1d10+4 0/1 SR
Action Surge: 0/1 SR
Superiority Dice: 1/4d8 SR
Money: 9 gp, 4 sp, 4 cp, 1 bright gemstone (50 gp)
[/sblock]
 
Last edited:

The heroes begin to get the hang of this unique encounter. Aremus rapier pierces into the creature, and a radiant blast lights up the cloud. Tranio casts necrotic damage upon the foe. Both of Dren’s ax attacks land. The firebolt from the wizard finds its mark. Ordrar’s hammer lands and the invisible stalker takes, even more, damage fleeing as a great blast of thunder is heard.

The tides appear to have already turned as Bethany drives her blade in, goading the enemy on as she continues to chop him down.
The unseen enemy tries to get revenge on Bethany, but none of the attacks land.
Invisible enemy attacks at disadvantage: 1D20+ 6 = [1]+6 = 7
1D20+ 6 = [6]+6 = 12
1D20+ 6 = [6]+6 = 12
1D20+ 6 = [9]+6 = 15


Those closer to the tower can hear commotion from the second floor, it appears Zephyros has woken up.
 

Kobold Stew

Last Guy in the Airlock
Supporter
Tranio hears the giant stirring within, as he casts for another deathly beam at the unseen opponent.

OOC: To hit: [roll0]. If a hit, damage = [roll1] necrotic.
 

FitzTheRuke

Legend
"Hey, Zeph! You missed your old frenemies trying to assassinate us!" says Aremus as he swipes at the invisible creature again, "Did you at least have pleasant dreams?"

[roll0] for [roll1] damage.
 

industrygothica

Adventurer
Carolina fires another bolt but loses concentration at the last moment, sending the bolt out wide. She curses to herself as she begins to load another bolt.

OOC: Crossbow vs. Invisible Stalker: 1D20+6 = [4]+6 = 10

Won't even bother rolling damage for that one...




Code:
[B]AC:[/B] 15; [B]HP:[/B] [COLOR=#FF000]24[/COLOR]/24
[B]Initiative:[/B] +3
[B]Saves:[/B] DEX +6, INT +4
[B]Passive Perception:[/B] 13
[B]Languages:[/B] Common, Halfling, Thieves' cant
[B]Skills:[/B] Acrobatics +8, Deception +2, Investigation +4, Perception +3, Sleight of Hand +5, Stealth +8
[B]Stats:[/B] Str 8 (-1), Dex 19 (+4) , Con 12 (+1), Int 14 (+2), Wis 13 (+1), Cha 11 (+0)

[B]Inspiration[/B]? [ ] Yes, [[COLOR=#FF0000]X[/COLOR]] No
[B]Money:[/B]24gp 4sp 4cp
 

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