Hi, Sep.
Just found this thread from the new Wyre update link. I wish I'd found it earlier. I didn't realize you'd been feeling some frustration with the writing process. Sorry to bug your old threads so much about updates!
General suggestion about writing (I work as a writer): allow the writing to fail.
That's hard, especially when 1) you have hordes of groundlings clamoring for the next scene (of which I am certainly guilty with regard to your story hour), and 2) no one likes to imagine that their creative processes "fail."
But it's important to allow the Creative to fail. Story's not always going to be good. It may seem stilted, or jumbled, or too intricate, or it may not arrive at all. You sit down to write, and nothing happens. Or you sit down to write, and something happens, and that something is a feeling of repulsion from the writing. You have to allow that to be o.k. Once you start to realize that the writing doesn't have to be magic all the time (or even anytime), you can move forward. Then, the magic comes of its own accord, and you just happen to be the fingertips that help it get to the page. It's not always going to fail. In most cases, it's going to triumph, but occasionally, it won't, and that's fine.
On the other side of things, we, you're readers, need to allow the work we read to fail, as well. I don't think students learn this in literature courses very much. It's o.k. Not every book (or chapter, or scene, or sonnet, or whatever) is going to be great, even when all the world seems to say it is. I'm not saying your writing isn't great (because I think it is great), but we, the readers, have to have faith that it will turn out o.k., and if it doesn't (that is, if every installment doesn't have us RIVETED TO THE SCREEN!) that's o.k. This is to encourage you not to put negative pressure on yourself, nor your readers to put negative pressure on you. I say negative, because some pressure is good, inspiring, helpful, necessary. But if you've got anxiety because you feel you have to "live up," then it sounds like it's not fun, and that's a problem. As KidCthulhu mentioned, this is just story hour. It's not life-saving surgery. You're contributing something valuable, and you're a tremendous writer, and I'd like to think we're all tremendous readers, but this is a game, and a damn fun one, and sometimes it just needs to be fun, for you as much as for the readers. More so, really, because you're the one doing the work!
The other advice here is excellent. Though many people derive pleasure from your work, it ultimately has to please you. If it doesn't, maybe it's time to stop (or at least take a break). As much as I've hated to see games and campaigns come to an end in the past, they do. Books end. Paintings stop receiving brush strokes. Symphonies have a final note. You can always revisit them, but they do end. If writing's causing you too much distress, if it has stopped being good for you, then take a break. Unless you're writing to deadline for contract reasons, or you're writing to exorcise some personal demon, it shouldn't be a source of chronic displeasure. And sometimes, it's not supposed to be roses, and when it isn't fun, you have to allow it to be o.k. that it's not fun. If it's not time for the stories to end, maybe it's enough to take a break. Write something else. Get some exercise. Read, including (and sometimes especially) things that aren't related to gaming AT ALL. Travel. All of the things that help a DM recover from burnout apply to writers, artists, pretty much everyone who gets bogged down by what they love. Even the best job in the world is still, sometimes, a job.
I've babbled enough (and probably incoherently). I wish you good writing, for YOURSELF.
Warrior Poet