Strahd's "RttToEE"


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Rhun

First Post
Kobryn drags the bodies into the shadows of one of the room's corners, so they can't be seen from the hallway. "That be the best I can be doin'. And there be nothin' fer the blood. Best we be killin' the rest o' these vermin quick-like."

The dwarf readies his greatsword, and prepares to lead the way to deal with the guards on the other side of the entry. "Some more o' that vanishing magic would 'elp t' make sure the alarm don't be sounded."
 

NPCing Miltiades

Where? This door ?
Miltiades points to the nearest door, forgetting that he is invisible.
Or the corridor that leads to the far door?

Korbryn piles the gnolls in the corner, but the corner is too small to hide the whole bunch of sliced big creatures. Sadly, if someone will come from the northern passageways, he got a good chance spotting the menace Korbryn unleashed on the houndmen.
 

Attachments

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Last edited:


Rhun

First Post
"North," says Korbryn as the invisibility takes affect. The dwarf then moves in the direction indicated by Thandis, to the junction north of the entryway. He moves a bit slower, trying to be quiet, but there is only so much Korbryn can do in his heavy plate.


OOC: Move to W21, so that he can see around the corner.
 


Before Korbryn reach the corner he spots that the door on the left is partially opened. He can hear voices of laugher from the inside. In this lighten room he spots three human warriors sitting around a rectangular table, gamble. Above the table he spots another chain, dangled from a bell above them. Another human rests on the floor on a mattress. The room smells of stale ale. Behind them there is a corridor that goes further, Korbryn spots 2 Gnolls over there.
In addition, in the corridor that he was intended to go in the first place he spots a wooden door.

OOC: Thandis is not invisible
 

Attachments

  • Ironwood and New Temple.xls
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Rhun

First Post
Korbryn pauses for a few seconds, taking a deep breath and giving his companions a chance to catch up. Uttering a quick prayer to Vergadain for luck, the dwarf rushes into the chamber, determined to silence the foe before the alarm can be raised.


Move to X22, attack! I included the +2 attack modifier for being invisible. Oh, and that is a 28 attack roll...not sure how I messed that up! LOL.
 

Surprise round

Korbryn pauses for a few seconds, taking a deep breath and giving his companions a chance to catch up. Uttering a quick prayer to Vergadain for luck, the dwarf rushes into the chamber, determined to silence the foe before the alarm can be raised.

Like a copy from the previous battle, he charge the table and the humans and turns it with a quick kick. The 3 surprised humans fall backward panicked. The fourth humans wakes up, terrorized. The far Gnolls turn their heads to see what is happening.

The dwarf, standing right beneath the bell, thrust one of the fallen human, the sword slice flesh and bone, killing one instantly.

Actions:
Korbryn – Attack 28, dmg 15.

Post Inits and first round actions
 

Attachments

  • Ironwood and New Temple.xls
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Rhun

First Post
Korbryn stands his ground beneath the bell, as if daring any of the enemy to attempt to ring it. He yanks his blade free of the dead man, but it catches in his ribcage, momentarily slowing the dwarf, and giving the others time to react.

With a low growl, Korbryn brings Foehammer to bear, swinging the dwarven greatsword with mighty sweeps from his powerful arms.


OOC: I believe any attempt to ring the bell would provoke an AoO from Korbryn, but of course that is up to your discretion Strahd!

AC: 22, Hit Points: 61/61

Initiative: 02 (rolled above)
Full Attack: +12/+7 attack, greatsword +1 (2d6 + 9)
 

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