Strahd's "The lost Caverns of Tsojcanth" CLOSED

Thanee

First Post
Allyra

Before they attack, Allyra will offer Keldar a spell to increase his size to be on par with the trolls (Enlarge Person), which might go well with his chain.

Afterwards, the wizardess prepares to launch a Glitterdust spell on the group of trolls, hoping to blind them and thus render their attacks less effective.
 

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Surprise Round.

*please post inits and actions. If you wanna boost yourselves prior to the combat like Turo did, please do.

[sblock=Actions]

Spells Active:
Turo – Magic Circle vrs Evil (duration 70 minutes), Magic Weapon (duration 7 minutes), divine favor (duration 10 rounds) and extended divine power (duartion 14 rounds).
[/sblock]
 

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Rhun

First Post
Turo Beremwocket - Surprise Round

With a grim nod, the little gnome sets his shield and readies his morningstar, and rushes forward into combat with the hated trolls.




Invisible Castle isn't working for me. Turo's initiative is +1, but he will delay as necessary so he doesn't get caught in Elyyad's fireball or Allyra's Glitterdust.

Attacks: +16/+11
Damage: 1d6+8/x2


Note: Everyone gets a +2 deflection bonus to AC and +2 resistance bonus to saves vrs evil creatures from Turo's magic circle vrs. evil.

Turo, buffed stats
STR20, AC 26 vrs evil giants (trolls), Hit Points 62/55
Fort +9, Refl +5, Wil +13 vrs evil creatures
Attack Morningstar +16/+11 (1d6+8/x2)

Magic Circle vrs Evil (duration 696 rounds)
Magic Weapon (duration 67 rounds)
divine favor (duration 08 rounds)
Extended divine power (duration 13 rounds)

[sblock=Turo Spell List]
Spontaneous Casting
0th level: Cure Minor Wounds
1st level: Bless, Protection from Evil, Detect Chaos, Identify, Cure Light Wounds
2nd level: Status, Aid, Zone of Truth, Augury, Cure Moderate Wounds
3rd level: Prayer, Magic Circle against Evil, Detect Thoughts, Divination, Cure Serious Wounds
4th level: Tongues, Holy Smite, Discern Lies, Commune, Cure Critical Wounds

Current Spells
Orisons (DC 14): Create Water, Detect Magic, Detect Poison, Light x2
1st (DC 15): Magic Weapon, Lesser Vigor, Shield of Faith, Command, Divine Favor + Bless
2nd (DC 16): Lesser Restoration, Hold Person, Spiritual Weapon, Silence + Cure Moderate Wounds
3rd (DC 17): Vigor, Dispel Magic, Stone Shape + Magic Circle against Evil
4th (DC18): Divine Power, Summon Monster IV + Holy Smite[/sblock]
 

Boddynock

First Post
OOC: Lost Caverns of Tsojcanth: Initiative vs trolls: (1d20+6=11)

IC: Eliyyad casts Mage Armor and Mirror Image on himself before moving down the side of the cavern wall (to AE68) and casting Fireball on the trolls.

[sblock=Spells]
Code:
Spells per day: 6/8/7/5 (currently 6/7/6/4)

Spells known:
Cantrips:      Detect Magic
               Disrupt Undead
               Light
               Message
               Prestidigitation
               Ray of Frost
               Resistance

Level 1:       Burning Hands
               Mage Armor
               Magic Missile
               Ray of Enfeeblement
               Shield

Level 2:       Glitterdust
               Mirror Image
               Scorching Ray

Level 3:       Fireball
               Lightning Bolt
[/sblock]
 


Surprise Round (standard action only).

Curses in foreign language and shouts of anger rise as Allyra's glitterdust pops into existence. Three Trolls shout and cover their eyes, the fourth calls "I smell humans!"

Eliyyad, now separated to five more identical forms, moves down the side of the cavern wall and casts his destructive Fireball on the trolls. The ball of fire hits the far wall, sending fire waves all around.

Keldar wait for the mages to cast their magic. He then storms into the room to engage the Trolls with Garon.

With a grim nod, the little gnome sets his shield and readies his morningstar, and rushes forward into combat with the hated trolls.

[sblock=Actions]
Allyra – Glitterdust spell.
Keldar – Delay after Eliyyad, move to AE65.
Troll 4 – Surprised, will save [Fail], Blinded.
Eliyyad – move to AE68, cast fireball, dmg 21.
Garon – move to AH66.
Troll 1 – Surprised, will save [Success]
Troll 2 – Surprised, will save [Fail], Blinded.
Turo – move to AD65
Troll 3 – Surprised, will save [Fail], Blinded.

Spells Active:
Turo – Magic Circle vrs Evil (duration 67 minutes), Magic Weapon (duration 7 minutes), divine favor (duration 8 rounds) and extended divine power (duartion 13 rounds).
Allyra – glitterdust (7 rounds)
Eliyyad – Mage Armor, mirror image (7 minutes)
[/sblock]
 

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Rhun

First Post
"Die, foul beast," cries Turo, slamming his morningstar into the nearest enemy.

Attacks: +16/+11
Damage: 1d6+8/x2

Note: Everyone gets a +2 deflection bonus to AC and +2 resistance bonus to saves vrs evil creatures from Turo's magic circle vrs. evil.

Turo, buffed stats
STR20, AC 26 vrs evil giants (trolls), Hit Points 62/55
Fort +9, Refl +5, Wil +13 vrs evil creatures
Attack Morningstar +16/+11 (1d6+8/x2)

Magic Circle vrs Evil (duration 695 rounds)
Magic Weapon (duration 66 rounds)
divine favor (duration 07 rounds)
Extended divine power (duration 12 rounds)

[sblock=Turo Spell List]
Spontaneous Casting
0th level: Cure Minor Wounds
1st level: Bless, Protection from Evil, Detect Chaos, Identify, Cure Light Wounds
2nd level: Status, Aid, Zone of Truth, Augury, Cure Moderate Wounds
3rd level: Prayer, Magic Circle against Evil, Detect Thoughts, Divination, Cure Serious Wounds
4th level: Tongues, Holy Smite, Discern Lies, Commune, Cure Critical Wounds

Current Spells
Orisons (DC 14): Create Water, Detect Magic, Detect Poison, Light x2
1st (DC 15): Magic Weapon, Lesser Vigor, Shield of Faith, Command, Divine Favor + Bless
2nd (DC 16): Lesser Restoration, Hold Person, Spiritual Weapon, Silence + Cure Moderate Wounds
3rd (DC 17): Vigor, Dispel Magic, Stone Shape + Magic Circle against Evil
4th (DC18): Divine Power, Summon Monster IV + Holy Smite[/sblock]
[/QUOTE]
 

Steve Gorak

Adventurer
Keldar will attack with his spiked chain, keeping an eye out for any spellcasting. He hope to be in a position to fully use his ability against mages (OCC: mageslayer feat: spellcasters within reach (10ft) cannot cast defensively).


[sblock=special_abilities_&_Combat_Stats]
Init: + 3
HP: 15/46 (31 damage from minotaur)
Saves
For: +9
Ref: +10*
Wil: +2
*Note: Evasion, Uncanny dodge & trap sense +1, Rogue level 4

Attacks:
Melee, Two-handed:

• +1 Spiked chain (viper): +11/+6 to hit, 2d4+7 damage, x2, P, 10 ft reach
Ranged:
• +1 composite longbow (+4 Str): +10 to hit, 1d8+5 damage, x3, P, 110ft range


Misc:
Sneak attack +2d6
• trapfinding
• Evasion
• Trap sense +1
• Uncanny dodge
[/sblock]
 



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