My group is very malleable...I mean agreeable.
I have never been what anyone would call a D&D boy. When I first played AD&D (1E) I thought: what a cool idea; I wonder if there's anything like that out there that isn't so restrictive. And so my love/hate relationship with D&D;/class-based games was born.
That being said, I'm the primary GM in my group with a break every couple of years and my players are generally agreeable to play whatever system I deem appropriate for the game I want to run. My record is five straight games using a unique game system (Champion, GURPS, BESM, Mutants & Masterminds, Savage Worlds). My secondary group which WAS a group of D&D boys until I joined, played, in succession, D&D 3e, Iron Heroes, D&D 4e, D20 modern, Saga Star Wars, M&M (okay, admittedly all D20 or OGL but Iron Heroes is quite different from D&D and M&M was a fantasy game, also very different), BESM 3e. Next game will probably be GURPS or Savage Worlds or Feng Shui.
I have never been what anyone would call a D&D boy. When I first played AD&D (1E) I thought: what a cool idea; I wonder if there's anything like that out there that isn't so restrictive. And so my love/hate relationship with D&D;/class-based games was born.
That being said, I'm the primary GM in my group with a break every couple of years and my players are generally agreeable to play whatever system I deem appropriate for the game I want to run. My record is five straight games using a unique game system (Champion, GURPS, BESM, Mutants & Masterminds, Savage Worlds). My secondary group which WAS a group of D&D boys until I joined, played, in succession, D&D 3e, Iron Heroes, D&D 4e, D20 modern, Saga Star Wars, M&M (okay, admittedly all D20 or OGL but Iron Heroes is quite different from D&D and M&M was a fantasy game, also very different), BESM 3e. Next game will probably be GURPS or Savage Worlds or Feng Shui.