smartmonkey
First Post
My group tends to be more willing to try a game the smaller it is. I had to fight pretty hard to get stuff like L4R and Rogue Trader on the menu - both of which are big, expansive settings my players have no experience with. I had an easier time with Shadowrun, which some of us were already collectively into, and an even easier time convincing them to play smaller games like Traveler (the pocket rulebook really sold them), Fiasco, Microscope, Burning Wheel, and Dungeonworld. The less heavy the initial buy-in, the easier it's been to sell folk on a particular system.