How do you plan to address what seems to me like a cancerous proliferation of feats, classes, races, powers, and themes in D&D Next? I like lots of options, but every time one of my players tries to make even a 1st level 4th edition character it takes forever, and some of the classes (seeker), and race options (bladeling), and even entire types of feats (guild feats) seem extraneous to me and appear to be page count fillers more than options that are in demand. "Everything is core" was the mantra with 4E and it is too much IMO.
I realize that people want crunchy content in Dragon and in new hardbacks, (I do too) but how are you going to manage in the long run the rate of growth of options so it's not too much too soon, that there is something close to balance, and that the quality remains high, and maintain ease of use of DDI, while still meeting the demand for new crunchy content?