Banesfinger
Explorer
Since the segment is called "rule of three", I thought I'd ask 3 quick questions:
Q1: So much of what we've heard to date is how the next version will have the 'best' of all prior versions (which is great, by-the-way). But for those of us who have all the prior versions, how much of your focus will be on 'new & innovative' design, instead of just a rehash of what we've seen before?
Q2: Speaking of 'best' of all prior versions, using the various 'snap-on tools', will we be able to play all those old classic adventures (e.g. against the giants 'G' series, or White Plume Mountain, etc)?
Q3: Our group's biggest complaint with the game design has been the dreaded "15-minute working day", where spell casters would use all their resources in the first encounter and rest. This was somewhat mitigated with 4e's 'at-will and encounter' powers (but 'Daily's' didn't help). How will the next version avoid this problem?
Q1: So much of what we've heard to date is how the next version will have the 'best' of all prior versions (which is great, by-the-way). But for those of us who have all the prior versions, how much of your focus will be on 'new & innovative' design, instead of just a rehash of what we've seen before?
Q2: Speaking of 'best' of all prior versions, using the various 'snap-on tools', will we be able to play all those old classic adventures (e.g. against the giants 'G' series, or White Plume Mountain, etc)?
Q3: Our group's biggest complaint with the game design has been the dreaded "15-minute working day", where spell casters would use all their resources in the first encounter and rest. This was somewhat mitigated with 4e's 'at-will and encounter' powers (but 'Daily's' didn't help). How will the next version avoid this problem?