I've been trying to put together a 'nemesis' of sorts for the Sun Blade... a weapon with the same bonuses, albeit switched (+2/+4 vs good creatures/double damage against good outsiders and Positive Energy Plane creatures).
However, when it comes to the special ability, I'm considering one of two options: 1) darkness as per the description of the sunbeam special ability, or 2) enervation and the ability to make a ranged touch attack to deal damage and drain a level temporarily (DC 16 to save, level drained for 2d4 days on failed save). Thoughts on which option to use (if not both, assuming it would not be too imbalancing)? Suggestions for names and for the item creation itself (I'm thinking Craft Magic Arms & Armor, caster level 10th, darkness/enervation, creator must be evil. Market Price: 50,335 gp; Cost to Create: 25,335 gp + 3,000 XP -- possible suggestions for alteration are welcome).
However, when it comes to the special ability, I'm considering one of two options: 1) darkness as per the description of the sunbeam special ability, or 2) enervation and the ability to make a ranged touch attack to deal damage and drain a level temporarily (DC 16 to save, level drained for 2d4 days on failed save). Thoughts on which option to use (if not both, assuming it would not be too imbalancing)? Suggestions for names and for the item creation itself (I'm thinking Craft Magic Arms & Armor, caster level 10th, darkness/enervation, creator must be evil. Market Price: 50,335 gp; Cost to Create: 25,335 gp + 3,000 XP -- possible suggestions for alteration are welcome).