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Super dwarves and giants...

Wellby

First Post
heehehheheeh. oh yeah baby, this is one neutered Ettin!

Re: 'real Ettins', just so I know, that's 2 attacks normally, not 4 right?

So, yes, this is a polymorphed Cleric, who has retained the clerics hitpoints (only 33), and due to one crazed head and one good head, only gets about +4 on the club. Although it seems he should be able to punch with the other hand.

the truly discombobulating thing is that this wotc adventure (free downloads section) still lists the badboy as CR5...

the fact that Eberk alone is going to take him down means...what...do I make it an EL 2 at the very best?

BTW: ok, never complain about free, but in the other wotc freebie we played, something's cooking, there was no map. No biggie, but did bring the game to a halt for 15mins while I threw one together.
 

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Wellby said:
heehehheheeh. oh yeah baby, this is one neutered Ettin!

Re: 'real Ettins', just so I know, that's 2 attacks normally, not 4 right?

On a standard action attack, they get one attack at +12.

On a full-round action full attack, they get two attacks at +12, and two attacks at +7 (one of each with each arm), for a total of 4 attacks.
 

reveal

Adventurer
Gruns said:
P.S.- reveal? A1C Law? (Or more likely Mr Law?)

Yeeeees. I'm wracking my brain trying to figure out who you are.... :D

If you want, e-mail me at reveal at cox dot net.
 
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Wellby

First Post
Do you believe I am in Imp, sent to test the knowledge of the D&D community?

Faux Ettins....stacking and non-stacking bonuses?....
 




frankthedm

First Post
Patryn of Elvenshae said:
On a standard action attack, they get one attack at +12.

On a full-round action full attack, they get two attacks at +12, and two attacks at +7 (one of each with each arm), for a total of 4 attacks.

They can only take those 4 attacks in melee unfortunatly since full attack with thrown weapons is a touch difficult. swapping out imp init for quickdraw would make an intresting encounter. Power throw is a good choice for games where that feat is allowed.

ETTIN
Large Giant
Hit Dice: 10d8+20 (65 hp)
Initiative: +3
Speed: 30 ft. in hide armor (6 squares); base speed 40 ft.
Armor Class: 18 (–1 size, –1 Dex, +7 natural, +3 hide), touch 8, flat-footed 18 Base Attack/Grapple: +7/+17
Attack: Morningstar +12 melee (2d6+6) or javelin +5 ranged (1d8+6)
Full Attack: 2 morningstars +12/+7 melee (2d6+6) or 2 javelins +5 ranged (1d8+6) Space/Reach: 10 ft./10 ft.
Special Attacks: —
Special Qualities: Low-light vision, superior two-weapon fighting
Saves: Fort +9, Ref +2, Will +5
Abilities: Str 23, Dex 8, Con 15, Int 6, Wis 10, Cha 11
Skills: Listen +10, Search +1, Spot +10
Feats: Alertness, Improved Initiative, Iron Will, Power Attack
Environment: Cold hills
Organization: Solitary, gang (2–4), troupe (1–2 plus 1–2 brown bears), band (3–5 plus 1–2 brown bears), or colony (3–5 plus 1–2 brown bears and 7–12 orcs or 9–16 goblins)
Challenge Rating: 6
Treasure: Standard
Alignment: Usually chaotic evil
Advancement: By character class
Level Adjustment: +5


Ettins, or two-headed giants, are vicious and unpredictable hunters that stalk the night.

An ettin never bathes if it can help it, which usually leaves it so grimy and dirty its skin resembles thick, gray hide. Adult ettins are about 13 feet tall and weigh 5,200 pounds. They live about 75 years.

Ettins have no language of their own but speak a pidgin of Orc, Goblin, and Giant. Creatures that can speak any of these languages must succeed on a DC 15 Intelligence check to communicate with an ettin. Check once for each bit of information: If the other creature speaks two of these languages, the DC is 10, and for someone who speaks all three, the DC is 5.
COMBAT

Though ettins aren’t very intelligent, they are cunning fighters. They prefer to ambush their victims rather than charge into a straight fight, but once the battle has started, an ettin usually fights furiously until all enemies are dead.

Superior Two-Weapon Fighting (Ex): An ettin fights with a morningstar or javelin in each hand. Because each of its two heads controls an arm, the ettin does not take a penalty on attack or damage rolls for attacking with two weapons.

Skills: An ettin’s two heads give it a +2 racial bonus on Listen, Spot, and Search checks.
 


werk

First Post
Wellby said:
Although, the fun is quickly getting boring, as Eberk is having no trouble whatsoever dispatching the Ettin!) I'm the DM. What can this Ettin do to stop this pesky dwarf?

They are not supposed to fight the ettin... :p
 

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