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Surprise round question

Arial Black

Adventurer
Is the target still unconscious for the first blow, though?

Example: Stealthy enemy has approached within melee reach of a sleeping target. Enemy declares an attack. Initiative is rolled.

A(1): The sleeping target wins initiative, goes first, but is unconscious. Enemy attacks with all bonuses and results against unconscious target. Target now awakens, and may act first in second round of combat.

A(2): The sleeping target is awakened by the roll of the initiative dice*, but is surprised. Target wins initiative. Target may react to the enemy attack. Enemy attack gains no benefit (as target is no longer surprised) except again presumably prone target.

B(1): Sleeping target loses initiative. Is unconscious for first attack. Wakes up after attack. Goes second in second round, leading to bad things.

B(2): Sleeping target is awakened by clatter of initiative dice*. Loses initiative. Enemy gets bonuses for attacking surprised and presumably prone target. Target goes second in second round.

Or some C(x)?

*tongue firmly in cheek, here, as I'm still not sure how rolling initiative makes someone wake up.

Well, initiative dice do make a loud clatter....

I think most DMs would roll an opposed Stealth/Perception check to see if the rattle of the dice were loud enough to wake the sleeper (advantage/disadvantage for rolling on felt/cloth or wood/plastic?).

I think one of us just decides that the clattering of initiative dice auto-wakes sleepers....
 

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I wonder if we could reduce confusion by changing phrasing?

Let's try this: Initiative does not determine who "goes" first; it determines who "resolves" first.

All combatants are going at roughly the same time, but the effects of their actions are resolved in Initiative order.

After all, if you are second in a round, you are not standing there doing absolutely nothing waiting for the first person to finish their actions.
 

Maxperson

Morkus from Orkus
I wonder if we could reduce confusion by changing phrasing?

Let's try this: Initiative does not determine who "goes" first; it determines who "resolves" first.

All combatants are going at roughly the same time, but the effects of their actions are resolved in Initiative order.

After all, if you are second in a round, you are not standing there doing absolutely nothing waiting for the first person to finish their actions.

They aren't going at roughly the same time. I can be 5 feet from the door and 10 orcs can move from 20 feet in front of me to 5 feet in back of me and cut me off from leaving. If combat were simultaneous or even roughly simultaneous, that would not be possible.
 

redrick

First Post
They aren't going at roughly the same time. I can be 5 feet from the door and 10 orcs can move from 20 feet in front of me to 5 feet in back of me and cut me off from leaving. If combat were simultaneous or even roughly simultaneous, that would not be possible.

Movement in combat is the area where you have to do the most hand waving, because breaking people's movement up into separate chunks in their initiative would be too tedious. That being said, the combat speeds quoted for humans in D&D are very conservative. An average human could easily cover 20 feet in around 2-3 seconds. Factor in some reaction time, some weighing of options, the time it takes to turn around, and a decisive orc could cut you off in the time it takes you to turn tail and get out the door. It's not perfect, but it is generally much more satisfying for me to think about these things as happening at once and resolve corner cases appropriately, than to think of every character standing in some sort of neutral position waiting to act until their turn comes up. That's what we do to streamline play, but it's not what I want to be imagining in my mind's eye.
 

nswanson27

First Post
I wonder if we could reduce confusion by changing phrasing?

Let's try this: Initiative does not determine who "goes" first; it determines who "resolves" first.

All combatants are going at roughly the same time, but the effects of their actions are resolved in Initiative order.

After all, if you are second in a round, you are not standing there doing absolutely nothing waiting for the first person to finish their actions.

Might as well just change "turn" to "round", and then it clears up all problems with surprise, since initiative order doesn't negate surprise anymore.
 

Ovinomancer

No flips for you!
I wonder if we could reduce confusion by changing phrasing?

Let's try this: Initiative does not determine who "goes" first; it determines who "resolves" first.

All combatants are going at roughly the same time, but the effects of their actions are resolved in Initiative order.

After all, if you are second in a round, you are not standing there doing absolutely nothing waiting for the first person to finish their actions.
No, that doesn't clear anything up. We still need to know if the target waking up resolves before our after the attack.
 

Hriston

Dungeon Master of Middle-earth (he/him)
Creatures are only 'alert for danger all around' if they are not surprised or after their surprise has worn off. They must be 'aware' that they are in combat and, as both you and the book tells us, sleeping creatures are not 'aware'.

That's why I said "formerly sleeping". Once combat begins, they are aware and alert, and thus awake. Also, we seem to have very different ideas of what surprise actually represents. To me, and consistent with the natural language meaning of surprise, it is caused by the sudden revelation of something unexpected, in this case of an unexpected attack. You aren't surprised until that attack commences and you know you are under attack, because that's what surprises you. At that point you are alert to danger. In fact, I would say that surprise is a state of sensory overload in which you are frozen because you are taking in information about your situation that was formerly hidden from you, i.e. that you are now under attack. Other creatures are not surprised because for them the attack was anticipated.

You're putting the cart before the horse. Before combat all is quiet because sneaky assassin. Once combat has begun then loud noise may well result, caused by shouting, steel on steel, furniture being knocked over, whatever. But those sounds do not occur before the first blow!

Why not? Battle cries, the beating of spears on shields, and the thunderous charge of heavily armored foes into melee all occur before the landing of the first blow. The fact that these foes were hidden before combat does nothing to keep the fact that they are attacking a secret once combat has begun. The landing of the first blow most certainly happens after that, because it happens on a creature's turn. In the case of say, a brightly lit room, where circumstances are inappropriate for hiding, the first blow may be that of the formerly sleeping creature striking the assassin.

Those noise cannot awaken a sleeping creature simply because those noises have not occurred yet! You are ruling that those noises awaken the creature before those noises even exist.

No, I'm ruling the sleeping creature awakens simultaneously with the beginning of combat, which would be simultaneous with any noise of battle occurring.

In real life people can finish their sleep without any outside stimulus. It's just that the sleep is over. There is no conscious action to wake up (although I've actually deliberately woken myself up out of a bad dream a couple of times! Weird, I know.).

Right, so if "finishing a sleep" under normal circumstances, I just inform the players that after a night's sleep or whatever they wake up. It's involuntary.

However, outside stimulus can and often does wake you up early. A knock on your door, a workman drilling next door, a baby crying. None of those things required a conscious thought from you to 'decide' to wake up; the stimulus just woke you up, like it or not!

My point exactly! This too is involuntary, so as DM I treat it the same way. I inform the players that, "X noise wakes you up."

Those stimuli that wake you have been, without exception, detected by your senses. You have perceived them (with your 'Perception'), even while unconscious in sleep. You might not be 'aware' of the details of a conversation that your sleeping hearing detects, but that talking can be enough to wake you and then you can start to be 'aware' enough to follow that conversation from that point on.

I disagree that such stimuli are detected or perceived in the sense that the game gives those terms. A WIS (Perception) check reflects an effort to detect the presence of something. A sleeping creature is making no such effort.

We can also be awoken by certain sounds, not based on volume alone. I used to be 'knocked up' by my landlady knocking her broom handle onto the kitchen ceiling which was directly below my bedroom. That sound was not as loud as the constant traffic outside, but I slept through the traffic and always instantly woke when my sleeping ears heard that knock.

It doesn't sound like you were trying to hear that sound, but it woke you up anyway. Also, for clarity, when I refer to noise level, it's the noise level of the sound at it's point of origin, not at the hearer's ear. Each level has its own audible range of distance.

You do not need to 'use an action' in order to hear something, or to be woken up by some stimulus. You just roll Perception.

When I say "declare an action", I don't mean "use an action" in the combat turn sense. I just mean the player is telling me what their character is trying to do in the game. I don't get players telling me their characters are trying to wake up in response to something they hear while asleep, probably because I don't tell them what their characters hear in their sleep unless it also wakes them up.

When you ask a player to "roll Perception", considering that the DM asks for an ability check when a creature (character/monster) attempts to do something, what is their sleeping character trying to do? For me, it's clear that a sleeping creature is incapable of initiating such action.

It is reasonable to say that sleeping characters are less able to perceive, so go ahead and impose disadvantage. But it cannot be an auto fail nor an auto success unless it would also be for a creature who is already awake.

But it is! We already know that foraging, mapping, tracking, and navigating are activities that guarantee that awake creatures doing those activities auto-fail Perception checks to notice hidden creatures. Surely a sleeping creature doesn't have a better chance of noticing a hidden creature than an awake creature does! That would be ridiculous!

There are also some circumstances where they might or might not be woken, such as 'a quiet noise within the room' or 'an acrid smell of cyanide' or even 'it's quiet....too quiet!' This is what rolling is for! It resolves that uncertainty. It is why we invest skill proficiencies into Perception (and Stealth, for the assassins).

That isn't why we invest in Perception. We invest in Perception to improve our characters' chances of noticing things about their surroundings when our characters attempt to do so. Sleeping characters aren't trying to do that. They're trying to sleep so they can get the benefits of a long rest. Their players told me so when they declared they were going to sleep.

The idea that there is never any uncertainty is a very strange one, both in real life and in adventure games!

I'm not arguing that there is never any uncertainty. On the contrary, you seem to be arguing that there is always uncertainty, which is the approach the DMG calls "Rolling With It". I prefer "The Middle Path". You seem to have skipped over where I brought up this difference in our respective approaches up-thread. It's on page 236-37 of the DMG. You should read it.

And while you're there, check out what the DMG has to say about ability checks on page 237. "An ability check is a test to see whether a character succeeds at a task that he or she has decided to attempt." (Bolding added for emphasis.) A character who has gone to sleep has not decided to attempt to notice hidden creatures, or to attempt much of anything except sleeping.

No action required. They just roll. The game is full of things that do not require an action, passive perception being a well-known example.

No, passive Perception requires that a character is keeping watch for hidden threats, the same action for which the DM might call for an active roll. "Passive" just means you aren't rolling the dice. It's still an ability check, "a test to see whether a character succeeds at a task that he or she has decided to attempt", in this case, an attempt to notice hidden threats. If a character has decided to do something else with its awareness, or has no awareness of its surroundings, it doesn't contribute its passive Perception score to noticing hidden threats.

What kind of 'action' is it to make a Dex save to take half damage from a fireball? What kind of 'action' is it to fall down a pit?

Do I really need to explain the difference between a saving throw and an ability check? I think that may be beyond the scope of this conversation.

Exactly! That's what we've been saying all along!

No, you and others have been saying that hearing does equal awareness. It does not. Sleeping creatures are not aware of, and do not perceive, what they hear in their sleep.

Yet, in spite of that, you rule that sleeping PCs auto fail Perception checks. AND you rule that sleeping creatures auto wake up when they are about to be attacked, even before the noise of combat has occurred!

No, they wake up simultaneously, which means 'at the same time', with the commencement of the attack which marks the beginning of combat. It's a concept you seem to have trouble with, but which, to me, is essential to understanding the abstract nature of D&D combat.

In my games you have some chance of being awoken by a stealthy enemy. This is resolved by contesting the Stealth of the attacker against the Perception of the sleeper, although the sleeper has disadvantage.

What if you aren't asleep but are engaged in an activity like foraging, mapping, tracking, or navigating? In your games, do you still have some chance to notice stealthy enemies? In my games, I just follow what the book says, and you do not.

It would be unfair and unrealistic to say the sleeper auto fails OR auto succeeds.

"Unfair" suggests an adversarial relationship between players and DM. I assure you, I apply the rules equally to PC and NPC alike.

"Unrealistic" is in the eye of the beholder. To me, it is unrealistic to treat sleeping creatures as if they are aware of everything their ears pick up and can choose to wake up if they hear something they find alarming, which is as close as I can make out your approach to be.

There must be some amount of awareness of that loud noise while asleep in order to wake up. If you are fully unaware of it, it cannot wake you.

So you check Perception to see if the sleeper is aware of the noise, or the presence of another creature, or whatever. Is that right?

If so, how do you determine what sorts of noises or other events warrant such a check, and what sorts of things can happen that allow sleep to continue without a check?

Personally, I've established some consistent guidelines for myself that help me in adjudicating the conditions under which sleep will continue and those under which sleep is interrupted, and since, in my games, ability checks are only called for when a character is consciously attempting to do something, I don't ask for ability checks from sleeping creatures. Some variability is introduced on the DM's side of the screen, however, in the form of a roll to determine audible distance.

Also, for the sake of discussion, I think we need to better define what constitutes awareness. It's my impression that the game books use aware interchangeably with conscious, meaning the perception of those elements of the environment that are known to the character (and therefore, the player), and upon which the character is then able to base decisions about what actions to take. I don't see sleeping characters as making those sorts of decisions.

I see nothing wrong with modeling that partial awareness with a -4 to passive perception for sleeping PCs and a -2 for elves in their trance.

My problem with this would be that characters engaged in tracking, foraging, navigation, and mapping are not able to contribute their passive Perception to noticing hidden threats. Why do sleeping creatures have a better chance? Trancing elves, on the other hand, remain semiconscious, so I allow elves to use their partial awareness to keep watch for hidden threats at disadvantage while they trance.

Is the target still unconscious for the first blow, though?

If by "first blow" you mean the actual landing of the blow and dealing of damage, then no, the target is awakened by the initiation of the attack that begins combat. Before the attack is resolved, the target is awake.

Generally, the only unconscious creatures in combat are those that have been reduced to 0 HP or put into a magical sleep, and notice that those affected by the sleep spell, for example, do, in fact, become unconscious.

Example: Stealthy enemy has approached within melee reach of a sleeping target. Enemy declares an attack. Initiative is rolled.

A(1): The sleeping target wins initiative, goes first, but is unconscious. Enemy attacks with all bonuses and results against unconscious target. Target now awakens, and may act first in second round of combat.

A(2): The sleeping target is awakened by the roll of the initiative dice*, but is surprised. Target wins initiative. Target may react to the enemy attack. Enemy attack gains no benefit (as target is no longer surprised) except again presumably prone target.

B(1): Sleeping target loses initiative. Is unconscious for first attack. Wakes up after attack. Goes second in second round, leading to bad things.

B(2): Sleeping target is awakened by clatter of initiative dice*. Loses initiative. Enemy gets bonuses for attacking surprised and presumably prone target. Target goes second in second round.

Or some C(x)?

*tongue firmly in cheek, here, as I'm still not sure how rolling initiative makes someone wake up.

I would choose option (2) in both cases, with the caveat that the target is not awakened by the die roll, per se, but by the revelation of the impending attack in progress, i.e. "You're under attack! Roll initiative!"
 

Maxperson

Morkus from Orkus
So you check Perception to see if the sleeper is aware of the noise, or the presence of another creature, or whatever. Is that right?

If so, how do you determine what sorts of noises or other events warrant such a check, and what sorts of things can happen that allow sleep to continue without a check?

Same as many other aspects of the game. DM discretion.

Personally, I've established some consistent guidelines for myself that help me in adjudicating the conditions under which sleep will continue and those under which sleep is interrupted, and since, in my games, ability checks are only called for when a character is consciously attempting to do something, I don't ask for ability checks from sleeping creatures. Some variability is introduced on the DM's side of the screen, however, in the form of a roll to determine audible distance.

Which is perfectly fine. The game doesn't get into whether or not a sleeping creature can perceive things, so it's the DM's call.

Also, for the sake of discussion, I think we need to better define what constitutes awareness. It's my impression that the game books use aware interchangeably with conscious, meaning the perception of those elements of the environment that are known to the character (and therefore, the player), and upon which the character is then able to base decisions about what actions to take. I don't see sleeping characters as making those sorts of decisions.
I don't get that impression at all. I get the impression that the game uses awareness interchangeably with perceives. The list of examples given in the book, which is by no means exhaustive, just happens to be of awake PCs perceiving things.

My problem with this would be that characters engaged in tracking, foraging, navigation, and mapping are not able to contribute their passive Perception to noticing hidden threats. Why do sleeping creatures have a better chance? Trancing elves, on the other hand, remain semiconscious, so I allow elves to use their partial awareness to keep watch for hidden threats at disadvantage while they trance.

And the game is wrong with it's ruling on those things. Having tracked, foraged and navigated before, I guarantee you that I was also aware of my surroundings. I may not have been as aware as someone doing little else than looking for dangers, but I was not clueless. In my game you would have a passive perception that works under those circumstances, albeit with a penalty. A trance by the way, would easily be as limiting on perception as tracking, navigating, etc., and probably even more limiting. If elves can do it, people undertaking those other activities can do it.
 

Arial Black

Adventurer
That's why I said "formerly sleeping". Once combat begins, they are aware and alert, and thus awake.

How? What, in world, wakes them? The rattle of Initiative dice being rolled?

There must be some perceived stimulous that wakes them. 'The DM deciding to arrange the action using combat rounds and initiative' is a meta-game construct that cannot be known or sensed by the creatures in the world.

Also, we seem to have very different ideas of what surprise actually represents. To me, and consistent with the natural language meaning of surprise, it is caused by the sudden revelation of something unexpected, in this case of an unexpected attack. You aren't surprised until that attack commences and you know you are under attack, because that's what surprises you. At that point you are alert to danger. In fact, I would say that surprise is a state of sensory overload in which you are frozen because you are taking in information about your situation that was formerly hidden from you, i.e. that you are now under attack. Other creatures are not surprised because for them the attack was anticipated.

You are objectively wrong on this point.

In 5E, 'surprised' is not a mere natural language synonym for 'mildly astonished'. It is a jargon word for a specific rules effect that makes you unable to act or react straight away. It in no way implies or requires the victim to 'know' they are under attack! Sleeping creatures are not immune to surprise, especially on the grounds that they don't know they are being attacked! Nor does the fact that someone is about to attack them cause them to automatically wake up and be aware of it.

Why not? Battle cries, the beating of spears on shields, and the thunderous charge of heavily armored foes into melee all occur before the landing of the first blow. The fact that these foes were hidden before combat does nothing to keep the fact that they are attacking a secret once combat has begun. The landing of the first blow most certainly happens after that, because it happens on a creature's turn. In the case of say, a brightly lit room, where circumstances are inappropriate for hiding, the first blow may be that of the formerly sleeping creature striking the assassin.

Because in this situation the assassin is definitely not shouting a battle cry, beating spears on shields or doing anything else noisy. He is specifically and deliberately staying quiet, and you are ruling that the target automatically wakes up before any noise is made, on the frankly ludicrous grounds that 'combat is usually noisy'!

No, I'm ruling the sleeping creature awakens simultaneously with the beginning of combat, which would be simultaneous with any noise of battle occurring.

You are ruling that a meta-game cause of 'DM decides to roll initiative' automatically wakes in-world creatures. It is absurd. I might as well Ready an action for 'when the DM turns to page 86'.

My point exactly! This too is involuntary, so as DM I treat it the same way. I inform the players that, "X noise wakes you up."

You also rule that "Roll Initiative" wakes you up!

I disagree that such stimuli are detected or perceived in the sense that the game gives those terms. A WIS (Perception) check reflects an effort to detect the presence of something. A sleeping creature is making no such effort.

You don't need to make an 'effort' in order for your senses to provide information. You can, but they don't stop working otherwise. You can choose to hold your breath, choose to breath in now and breath out now, but you don't only breath by deliberately choosing to breath.

Senses work that way. You can deliberately stop doing other things in order to concentrate on looking for something or hearing something (in game terms using your action to make a Wisdom(perception) check), but you can still see and hear, still perceive things, even without deliberately choosing to. In game terms, the DM says, "You open the door, you see a well-appointed drawing room. Make a Perception check". You don't need to spend an Action to make a Perception check, because your senses may be sharp enough to detect the thug with the club standing behind the door.

It doesn't sound like you were trying to hear that sound, but it woke you up anyway. Also, for clarity, when I refer to noise level, it's the noise level of the sound at it's point of origin, not at the hearer's ear. Each level has its own audible range of distance.

Sure. At my ear, the traffic noise was louder than the noise of the broom on the kitchen ceiling. But the broom woke me and the traffic didn't.

When I say "declare an action", I don't mean "use an action" in the combat turn sense. I just mean the player is telling me what their character is trying to do in the game. I don't get players telling me their characters are trying to wake up in response to something they hear while asleep, probably because I don't tell them what their characters hear in their sleep unless it also wakes them up.

When you ask a player to "roll Perception", considering that the DM asks for an ability check when a creature (character/monster) attempts to do something, what is their sleeping character trying to do? For me, it's clear that a sleeping creature is incapable of initiating such action.

This is surreal. You don't have to 'initiate' hearing something.

It does not. Sleeping creatures are not aware of, and do not perceive, what they hear in their sleep.

I think you understand 'perception' to mean something different than the rest of us. If your senses pick it up, you 'perceive' it. It may, or may not, wake you up.

No, they wake up simultaneously, which means 'at the same time', with the commencement of the attack which marks the beginning of combat. It's a concept you seem to have trouble with, but which, to me, is essential to understanding the abstract nature of D&D combat.

You still don't have any in-world reason for the sleeper to awake, just an impossible reaction to a purely meta-game decision by the DM to roll Initiative.

"Unfair" suggests an adversarial relationship between players and DM. I assure you, I apply the rules equally to PC and NPC alike.

Oh, you can be unfair to NPCs too!

"Unrealistic" is in the eye of the beholder. To me, it is unrealistic to treat sleeping creatures as if they are aware of everything their ears pick up and can choose to wake up if they hear something they find alarming, which is as close as I can make out your approach to be.

'Unrealistic' is the idea that sleepers choose to wake up at all!

So you check Perception to see if the sleeper is aware of the noise, or the presence of another creature, or whatever. Is that right?

If so, how do you determine what sorts of noises or other events warrant such a check, and what sorts of things can happen that allow sleep to continue without a check?

By using my wisdom and experience of living life to understand the types of things that might or might not awaken a sleeper, as opposed to things that automatically would (explosion nearby) or would not (an ant breaths in).

If by "first blow" you mean the actual landing of the blow and dealing of damage, then no, the target is awakened by the initiation of the attack that begins combat. Before the attack is resolved, the target is awake.

Again, what in-world stimulous wakes them?
 

Hriston

Dungeon Master of Middle-earth (he/him)
Same as many other aspects of the game. DM discretion.

Well, yeah, but what I specifically meant to ask was how you, personally, use your discretion as a DM to determine under what conditions to call for a Perception check from a sleeping creature, and under what conditions the answer to the question of whether a sleeping creature does or doesn't notice some element of the environment is certain.

An example was given up-thread of a situation in which it was uncertain whether a sleeping person would wake up when another person snuck into the room and removed a book from a tall stack of books in order to borrow it. I said I might resolve the removal of the book by calling for a DEX (Sleight of Hand) check with a DC set depending on how difficult conditions make it to complete the task without making some sort of comotion that wakes the sleeping person. I would only call for such a check provided there's a meaningful consequence for failing the check, however, e.g. the sleeping person might not allow the book to be borrowed if awakened, and the book would have to be acquired in some other way. A similar approach could be used with a DEX (Stealth) check to see if the borrower's movement through the room awakens the sleeper, but again a meaningful consequence would need to be in play.

What I wouldn't do is contest either of those rolls with a WIS (Perception) check from the sleeping person because an ability check resolves the outcome of some effort on the part of the creature making the check. A sleeping creature is making no effort to notice elements of its environment, so in my book it shouldn't be asked for a check to resolve such an effort.

Which is perfectly fine. The game doesn't get into whether or not a sleeping creature can perceive things, so it's the DM's call.

I agree, and as a DM, I like to keep things simple for myself. The game gives me two pieces of evidence relating to how aware sleeping creatures are of their environment. First, as I've already mentioned, is the Elven trait trance which strongly implies that non-elves are less conscious than semiconscious when they sleep, a state that I would regard as unconscious, and for which I would impose the Unconscious condition, which specifies that an unconscious creature is unaware of its surroundings.

Second is the sleep spell. One of its effects is to impose the Unconscious condition. Now, one might make the argument that the condition is imposed only in the case of magical sleep, but I would think that what is particularly magical about the spell isn't the quality, or depth, of the sleep imposed, but that it puts you to sleep when you otherwise wouldn't have been, and that its effects resemble mundane sleep in most, if not all, respects, the main difference being that it can impose sleep during combat, which seems to be intended.

I don't get that impression at all. I get the impression that the game uses awareness interchangeably with perceives. The list of examples given in the book, which is by no means exhaustive, just happens to be of awake PCs perceiving things.

Yes, I'd throw perception in there too. An unconscious creature is unaware of its surroundings, and a creature's WIS (Perception) check measures its "general awareness" of its surroundings. So if the creature is unconscious there's no need to check its perception with respect to its surroundings. We already know what the outcome is.

And the game is wrong with it's ruling on those things. Having tracked, foraged and navigated before, I guarantee you that I was also aware of my surroundings. I may not have been as aware as someone doing little else than looking for dangers, but I was not clueless. In my game you would have a passive perception that works under those circumstances, albeit with a penalty. A trance by the way, would easily be as limiting on perception as tracking, navigating, etc., and probably even more limiting. If elves can do it, people undertaking those other activities can do it.

It's a bit odd to call part of the game's rules text a "ruling", and I'm not trying to get into a debate about what the rules should be, but you are of course free to rule these things as you wish at your table regardless of what the actual rule-book says and in accordance with what makes sense to you. The way it all makes sense to me straight out of the box is that a creature only has one awareness with which to perceive its environment, just like it has only one WIS score. It can choose to occupy that awareness in a variety of ways, but once occupied for an exploration round, or whatever interval of time we're concerned with, it cannot apply its awareness to any other task that requires it. So creatures who have occupied their awareness with exploration tasks other than keeping watch for hidden threats (which are often resolved with a WIS (Survival) check, btw) don't have the option to also use their awareness to keep watch for hidden threats.

A trancing elf, on the other hand, by virtue of remaining semiconscious, has a partial awareness that he or she can apply to keeping watch, albeit at disadvantage, provided the elf's partial awareness is not otherwise occupied. For example, the DM might allow elves to trance while walking and performing other sorts of exploration tasks as well, if need be, because the meditative trance only takes up part of the elves' awareness. It's one of the things that makes elves special.
 

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