ascendance
First Post
I think we now know why the Githyanki have +2 Con and +2 Int - those are clearly the prime requisites for the Swordmage class, and Githyanki are going to by far make the best Swordmages.
A character who started with an 18 Int can have a +8 Int bonus at 28th level even without the demigod bonus. A character who starts with an Int of 20 and has the demigod destiny can have an Int bonus of +10 by 28th level. That would give your example a 31 AC bonus, which is just plain broken.Wish said:Higher levels, figure 14 (plate) +6 (enhancement) + 2 shield for 22 AC and 2 Reflex for the paladin. 5 (hide) + 6 (enhancement) + 8 (Int) + 8 (shield) for 27 AC.
That's pretty marginal at first level, decent at high level (I'm assuming a Demigod for the stat boost for the swordmage), but still only 3 better in total defense for the swordmage, even with the Demigod boost.
Atlatl Jones said:I'm amazed that they would double the Int bonus instead of just giving a set bonus. Doubling a stat bonus cannot help but mess with the underlying math, dramatically altering the expected progression of AC values. I wouldn't be at all surprised if, in the final version, it's something like a straight +4 bonus.
Dm_from_Brazil said:I just received the RPGA adventure "Return to the Moathouse" (by Mike Mearls), which I ´m going to DM at a local event... and there IS playable SWORDMAGE character, AND a half-orc NPC...
< Ok, the half-orc NPC is useless, as a fountain of information, as it is also a "half-elemental" creature, and don´t have no identifiable "orkish" features - but still, it means that they don´t totally give up in the half-orc race "because it implies a very bad backstory" >
Anyway, here are the SWORDMAGE powers (it´s a 5th level character):
At-Will Powers:
Sword Burst
Swordmage Attack 1
A sweep of your sword blasts those around you with force.
At-Will ✦ Arcane, Force, Implement
Standard Action Close burst 1
Target: Each enemy in burst
Attack: +6 vs. Reflex
Hit: 1d6 + 4 force damage.
Otterscrubber said:Interesting, they get an at-will power equal to a ranger encounter (Dire Wolverine) power, and it is against Reflex and not AC. That hardly seems fair. I hope this is not the first of many broken splat powers to come.....or that I am reading this wrong.
This is, well, wierd. Do you teleport over there, half block the strike and teleport back? Do you teleport your weapon? I guess my question is, why does it have the teleportation keyword? Why doesn't it just themed tie the target up with webbing or thunder which hinders it's strikes/magic?Aegis of Shielding
Swordmage Feature
You create an arcane link between you and a foe, allowing you to instantly
respond to its attacks with a counterassault.
At-Will ✦ Arcane, Teleportation
It's not "equal", as it does two or three points less damage, and the targeting reflex is offset by the implement keyword. It does seem to be pushing the power level of non-controller at-wills, allthough I would call it "power creep" more than outright broken.Otterscrubber said:Interesting, they get an at-will power equal to a ranger encounter (Dire Wolverine) power, and it is against Reflex and not AC. That hardly seems fair. I hope this is not the first of many broken splat powers to come.....or that I am reading this wrong.
Otterscrubber said:Interesting, they get an at-will power equal to a ranger encounter (Dire Wolverine) power, and it is against Reflex and not AC. That hardly seems fair. I hope this is not the first of many broken splat powers to come.....or that I am reading this wrong.
small pumpkin man said:This is, well, wierd. Do you teleport over there, half block the strike and teleport back? Do you teleport your weapon? I guess my question is, why does it have the teleportation keyword? Why doesn't it just themed tie the target up with webbing or thunder which hinders it's strikes/magic?
If it actually teleported you next to the the target, that would be cool, but it doesn't seem to, so I don't understand why it has the teleportation keyword. Not a big deal, just strange.
bjorn2bwild said:And, um, if you don't like this one what are your thoughts on Thunderwave-- the wizard at-will that does more damage to a potentially larger amount of targets AND pushes bad guys away?
edit--ninja'd!