ClaytonCross
Kinder reader Inflection wanted
So I saw this other thread:
http://www.enworld.org/forum/showthread.php?654248-Shield-Attacks-and-AC-Bonus
Strider1973 asked if you keep the AC bonus if your using the shield as a weapon which has been answered in official documentation.
http://media.wizards.com/2016/downloads/DND/SA-Compendium.pdf
If you attack with a shield—most likely as an improvised weapon—do you keep the +2 bonus to AC?
Attacking with a shield doesn’t deprive you of the bonus to AC.
But my mind goes weird places... so I am going to complicate this question here is the relevant information....
Feat: Dual Wielder
You master fighting with two weapons, gaining the following benefits:
You master fighting with two weapons, gaining the following benefits:
- You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
- You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.
- You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
Improvised Weapons
Sometimes characters don't have their weapons and have to attack with whatever is at hand. An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin.
Often, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club. At the DM's option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus.
An object that bears no resemblance to a weapon deals 1d4 damage (the DM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet.
Feat: Tavern Brawler
Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits:
- Increase your Strength or Constitution score by 1, to a maximum of 20.
- You are proficient with improvised weapons.
- Your unarmed strike uses a d4 for damage.
- When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
http://media.wizards.com/2016/downloads/DND/SA-Compendium.pdf
Is the Dueling fighting style intended to support a shield?
Yes. A character with the Dueling option usually pairs a one-handed weapon with a shield, a spellcasting focus, or a free hand.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Fighter Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.
Fighter subclass Champion at level 10:
Additional Fighting Style
At 10th level, you can choose a second option from the Fighting Style class feature.
Forge Domain Cleric: Blessing of the Forge
At 1st level, you gain the ability to imbue magic into a weapon or armor. At the end of a long rest, you can touch one nonmagical object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest or until you die, the object becomes a magic item, granting a +1 bonus to AC if it’s armor or a +1 bonus to attack and damage rolls if it’s a weapon.
Forge Domain Cleric: Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with the fiery power of the forge. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8.
..So...
Fighter 12 / Cleric 8
STR 20, DEX 10, CON 20, INT8, WIZ 14, CHA8
Human variant: Dual Wielder
Tavern Brawler
Two-Weapon Fighting Style (Fighter level 1)
Dueling (Fighter level 10)
1d8 single handed weapon
Blessing of the Forge on the Shield +1
Plate armor
What's the AC?
1A. Plate AC18, + 2 Shield, +1 Blessing of the Forge, +1 Duel Wielder bonus = AC22
Attack action?
2A. (3d8+7)(3d8+7)(3d8+7)(3d8+6 Shield) Dueling (Primary Weapon),Blessing of the Forge, & Divine Strike
http://www.enworld.org/forum/showthread.php?654248-Shield-Attacks-and-AC-Bonus
Strider1973 asked if you keep the AC bonus if your using the shield as a weapon which has been answered in official documentation.
http://media.wizards.com/2016/downloads/DND/SA-Compendium.pdf
If you attack with a shield—most likely as an improvised weapon—do you keep the +2 bonus to AC?
Attacking with a shield doesn’t deprive you of the bonus to AC.
But my mind goes weird places... so I am going to complicate this question here is the relevant information....
Feat: Dual Wielder
You master fighting with two weapons, gaining the following benefits:
You master fighting with two weapons, gaining the following benefits:
- You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
- You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.
- You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
Improvised Weapons
Sometimes characters don't have their weapons and have to attack with whatever is at hand. An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin.
Often, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club. At the DM's option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus.
An object that bears no resemblance to a weapon deals 1d4 damage (the DM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet.
Feat: Tavern Brawler
Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits:
- Increase your Strength or Constitution score by 1, to a maximum of 20.
- You are proficient with improvised weapons.
- Your unarmed strike uses a d4 for damage.
- When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
http://media.wizards.com/2016/downloads/DND/SA-Compendium.pdf
Is the Dueling fighting style intended to support a shield?
Yes. A character with the Dueling option usually pairs a one-handed weapon with a shield, a spellcasting focus, or a free hand.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Fighter Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.
Fighter subclass Champion at level 10:
Additional Fighting Style
At 10th level, you can choose a second option from the Fighting Style class feature.
Forge Domain Cleric: Blessing of the Forge
At 1st level, you gain the ability to imbue magic into a weapon or armor. At the end of a long rest, you can touch one nonmagical object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest or until you die, the object becomes a magic item, granting a +1 bonus to AC if it’s armor or a +1 bonus to attack and damage rolls if it’s a weapon.
Forge Domain Cleric: Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with the fiery power of the forge. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8.
..So...
Fighter 12 / Cleric 8
STR 20, DEX 10, CON 20, INT8, WIZ 14, CHA8
Human variant: Dual Wielder
Tavern Brawler
Two-Weapon Fighting Style (Fighter level 1)
Dueling (Fighter level 10)
1d8 single handed weapon
Blessing of the Forge on the Shield +1
Plate armor
What's the AC?
1A. Plate AC18, + 2 Shield, +1 Blessing of the Forge, +1 Duel Wielder bonus = AC22
1B. Plate AC18, + 2 Shield, +1 Duel Wielder bonus = AC21
1C. Plate AC18, + 2 Shield, +1 Blessing of the Forge = AC21
1D. Plate AC18, + 2 Shield = AC20
1C. Plate AC18, + 2 Shield, +1 Blessing of the Forge = AC21
1D. Plate AC18, + 2 Shield = AC20
Attack action?
2A. (3d8+7)(3d8+7)(3d8+7)(3d8+6 Shield) Dueling (Primary Weapon),Blessing of the Forge, & Divine Strike
2B. (2d8+5)(2d8+5)(2d8+5)(1d4+1d8+6 Shield) Blessing of the Forge & Divine Strike
2C. (2d8+7)(2d8+7)(2d8+7)(1d4+1d8+5 Shield) Dueling (Primary Weapon) & Divine Strike
2D. (2d8+5)(2d8+5)(2d8+5)(1d4+1d8+5 Shield) Only Divine Strike
2E. (2d8+5)(2d8+5)(2d8+5)(1d4+5 Shield) No Divine Strike
2H. (2d8+5)(2d8+5)(2d8+5)(1d4+6 Shield) No Divine Strike but dueling & Blessing of the Forge
I feel like 1A and 2B are fine but that's just me as I am willing to consider the shield a weapon at all times when you get the Duel Wielder for that specific intent.
-Edited- for format and to add my opinion at the end.
2C. (2d8+7)(2d8+7)(2d8+7)(1d4+1d8+5 Shield) Dueling (Primary Weapon) & Divine Strike
2D. (2d8+5)(2d8+5)(2d8+5)(1d4+1d8+5 Shield) Only Divine Strike
2E. (2d8+5)(2d8+5)(2d8+5)(1d4+5 Shield) No Divine Strike
2F. (2d8+5)(2d8+5)(2d8+5)(1d4+6 Shield) No Divine Strike but Blessing of the Forge
2G. (2d8+5)(2d8+5)(2d8+5)(1d4+5 Shield) No Divine Strike but dueling
2G. (2d8+5)(2d8+5)(2d8+5)(1d4+5 Shield) No Divine Strike but dueling
I feel like 1A and 2B are fine but that's just me as I am willing to consider the shield a weapon at all times when you get the Duel Wielder for that specific intent.
-Edited- for format and to add my opinion at the end.
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