D&D 5E Tall's PotA Campaign - IC


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TallIan

Explorer
Sumber Hills, Day 7 Early evening

GM: Sorry if this is a bit railroady, but I don't want to let the slow things down more than I already am by being IRL busy (stupid US government bureaucracy working efficiently for a change). It looks like its three votes to continue to the earth cult as planned, without dealing with the spy for now so I'm going to advance things to the "start" of the earth cult.

I believe you were hoping to find another secret entrance? Without any clues as to its whereabouts you could be searching for a while. How much game time are you willing to commit? You'll be arriving close to where the monastery should be with a few hours of light left.

Conditions after the rest:
Ilvillious 27+6/27 HD 3/4
Nariah 23+6/23 HD 4/4
Duran 23+6/23 HD 4/4
Erol 36+6/36 HD 4/4
J.V. 27+6/27 HD 4/4


After some discussion the party head back to Redlarch to hand over the two prisoners. The reaver fights his bonds continuously and arrives back at Red Larch exhausted and bleeding. Haberk is found in his butchers shop, having a better time of dealing with the crisis with his wife, Jalessa's, help. Her head is clearly much more suited to politics. "Banditry hey? Folk 'ere don' much like bandits...likely be the noose for 'em. Most folks would'n' even bother bringin' 'em back. 'spose it makes for better justice. I'd offer a reward, but we ain't got squat aat the now." At the mention of a possible spy, Haberk looks worried, like things are slipping nearer to disaster, "Damn! Jus' as we was gettin' things back ta normal. Well, he'll be hard ta flush out, lotsa folks commin and goin all the time from 'ere - migrant worker, caravan drivers an' guards, travelers..." He thinks for a minute and then adds, "I'll try ta keep it quite and get Jalessa ta look inta it while you is out."

Wanting to make use of the day the party heads straight back out. After leaving the road, you head east towards where the Sacred Stone Monastery should be. As you travel along you get an occasional whiff of acrid smoke, if you could see a smokey pillar on the horizon you'd say that a town or village had recently been razed. With nothing more to guide you, you continue east, almost to the river until you realise you are follow a old, faded path. The path leads you towards a valley, with the sides getting ever steeper, until you can see up ahead that the path leads along the bottom of a steep sided ravine. Wherever it leads, solitude was clearly the goal. While the bottom of the path would be vulnerable to attack from the top, there is little to indicate the cliff tops were ever fortified to keep out intruders.
 

Yavathol

Explorer
OOC:
We're not in any rush, the delegation was taken some time ago, so let's take several days to carefully get an idea of the lay of the land around here..:)


"Good spot for an ambush here, shooting down into the ravine. Let's explore along the top before we walk along the ravine, shall we?"

Ilvellios expects the elderly Duran to put up some resistance to hiking up a hill side, so before he can object, the monk briskly starts to bound up one side with the grace of a mountain goat.
 

Azurewraith

Explorer
OOC: Duran turns into a mountain goat and bounds after the monk bleating in a derogatory fashion! Hmm better not...

Duran groans and tags along he was to old for this.
 

Azurewraith

Explorer
OOC: Duran turns into a mountain goat and bounds after the monk bleating in a derogatory fashion! Hmm better not...

Duran groans and tags along he was to old for this.
 

KahlessNestor

Adventurer
2ed598l.jpg


Dessarin/Red Larch
Day 7/Morning
Round 0

OOC: Yes, I am good taking as much time as we need scoping the area out.


Errol followed the others up the steep hillside. He kept his eyes open for any threats.

Perception: 1D20+2 = [14]+2 = 16

[sblock=Actions]
Move:
Action:
Bonus Action:
Conditions:
Bolts used:
[/sblock]

[sblock=Errol’s Mini Stats]
Inspiration: 2
AC: 16
HP: 36/36+6 thp HD: 4/4d10
Superiority Dice: (4/4/R @ d8 DC 14) (Commander’s Strike, Rally, Trip)
Arrows: 35
Bolts: 18
Action Surge (1/R)
Second Wind (1/R 1d10+4)
Inspiring Leader (1/R 6)
[/sblock]

[sblock=Party Loot]
21 gp
Barrel of wheat
Barrel of salted fish
2 barrels of ale
Camping supplies and weapons
[/sblock]
 

TallIan

Explorer
Sacred Stone Monastery, Day 7, Early evening

You follow the clifftop of trail. Eventually the walls draw in so closely that you could leap across with little fear, but then the narrow space opens into a hidden canyon in the heart of the hills. A sprawling monastery with dark, narrow windows and red tile rooftops stands in the middle of this natural amphitheater, ringed by sandstone cliffs all around. A dusty footpath circles the building.

A weathered flight of stone steps leads up to the closed monastery doors. The plain doors are made of heavy timber with iron studs. A small door, perhaps a servants' entrance, is on the northwest side of the monastery. On the northeast side, a low wall encloses a unkempt garden with a gate. The eastern portion of the monastery is in very poor repair—the walls there are crumbling, and the windows have been bricked up with old masonry. A small side door is near that section, in the southeast portion of the building. The rest of the monastery appears to have received some recent repairs.

As you scout the clifftop you see little sign of activity at the top, they seem to rely on isolation and solitude for defense. Below, the dusty footpath does seem to have regular use, but currently there is no one outside.

SacredStone_thumb_1_.jpg
 



Yavathol

Explorer
"Do we want to observe the place first and get some idea of numbers? Maybe we then go in after seeing a bunch of them leave, in case our deception is discovered?"
 

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