Teaching RPGs

Status
Not open for further replies.

log in or register to remove this ad

Dannyalcatraz

Schmoderator
Staff member
Supporter
d:

1. DnD recruits players to TTRPGs.
2. Players learn the game.
3. Most stay there. That's fine. People can and should like things.
4. Some come out and try other TTRPGs. Awesome.
5. The market for TTRPGs has expanded beyond our ability to understand.
6. If we want to make sure that we continue to have fresh roleplayers than making the games easier to switch to is an important design consideration.
Agreed.
What is so controversial in these statements that you and other moderators are feeling the need to come and tell me I'm wrong? Is commenting on facts that apparently are "well known and uncontroversial" causing you to come and comment at me?
As Umbran notes already, I’m simply responding as a fellow ENWorlder, not a Mod. I’m not policing your posts, I’m disagreeing with some of your conclusions.

Mainly, I’m not convinced the in person/online dichotomy being anything worth worrying about.
Gaming is nowadays on a scale that none of us are used to or can easily comprehend.
There’s products out there with bigger, more volatile markets than the RPG industry. I guarantee you, some of your fellow ENWorlders deal with them as consumers, producers, analysts, regulators and so forth. Sometimes in several categories.
 

Status
Not open for further replies.
Remove ads

Top