Agreed.d:
1. DnD recruits players to TTRPGs.
2. Players learn the game.
3. Most stay there. That's fine. People can and should like things.
4. Some come out and try other TTRPGs. Awesome.
5. The market for TTRPGs has expanded beyond our ability to understand.
6. If we want to make sure that we continue to have fresh roleplayers than making the games easier to switch to is an important design consideration.
As Umbran notes already, I’m simply responding as a fellow ENWorlder, not a Mod. I’m not policing your posts, I’m disagreeing with some of your conclusions.What is so controversial in these statements that you and other moderators are feeling the need to come and tell me I'm wrong? Is commenting on facts that apparently are "well known and uncontroversial" causing you to come and comment at me?
There’s products out there with bigger, more volatile markets than the RPG industry. I guarantee you, some of your fellow ENWorlders deal with them as consumers, producers, analysts, regulators and so forth. Sometimes in several categories.Gaming is nowadays on a scale that none of us are used to or can easily comprehend.