Oroblems with Original Castle Greyhawk
Before blaming publishers, consider the following:
First, Rob agrees with me that the best way to recreate a version of the material in question for general use is to have the base as close as possible to the original rules system. That means OA/D&D, of course. Thus the logical publisher is certainly Kenzer.
Second, there is absolutely no way that Rob and I can spend two years' time designing and writing the material for s single-shot product which, incidently, would NOT fit in a single book, likely needs several and should accommodate "side" adventure modules.
Third, to undertake the project we need advances against royalties that will justify the amount of time and effort we need to expend to create the work. Of course, that means the project must be created and published in stages, or else some very flush publisher that can fork over a fair amount of money and wait two years to see the ms. in final form. Considering this field, the latter is not a very likely prospect.
The upshot is that Rob and I ame examining options and considering how we might proceed. In addition to the castle (maps and encounters above ground, shall we say) there needs to be a narby community, and then come all the many dungeon levels and their encounters. From the latter should also spring one or more "side adventure modules," virtual stand-alone ones like DUNGEONLAND and ISLE OF THE APE, such places being a part of the magical transportation arising from PCs getting into special areas of some dungeon level and being sent off to another place entirely.
This is a very massive project, and it might turn out it is just too difficult to manage.
Asof now, though, Rob and I are approaching it in positive manner, and it will be some weeks before any real decision can be made.
Cheers,
Gary